STELLA'S TOMB RAIDER 2 REMASTERED WALKTHROUGH
The TR2 Remastered guide is now complete. For the guides that have not yet been updated, I will continue to link to the ORIGINAL WALKTHROUGHS, which cover all the basics. Please check the introductory notes at the start of the first level for info on my process, modern vs. classic tank controls, etc. This guide covers most but not all possible achievements/trophies. Follow this link for the archived classic guide.
CONSERVING FLARES: This level is DARK. Consequently, I brighten the screenshots in Photoshop and use more flares than you'll probably need. To conserve flares, save before entering dark areas. Then use as many flares as you like during your initial exploration. Once you know where to go, reload and proceed, using only as many flares you need. If you run out of flares, try turning up the brightness on your monitor, or fire your unlimited-ammo pistols to light the way. (This doesn't work underwater, of course.)
LEVEL 10: THE DECK (Remaster)
Updated: 8/1/26(†)
Pickups: 35, including 3 keys, the Seraph, and 3 secrets
Kills: 30
NOTE: The number of pickups includes the three dragon statuettes and the bonus items awarded for finding all three secrets. Also, the regular pickups will include the GRENADE LAUNCHER, SHOTGUN, UZIS, AUTOMATIC PISTOLS, and M16, if you didn't get them earlier. This walkthrough describes a route to unlock all achievements. In doing so, you'll bypass 6 enemies, resulting in 24 total kills (details below).
LEVEL MAP by VGCartography (used with permission)
The Deck Video Walkthrough by Eldincy‡
OBJECTIVES: This is another large, complicated level. You begin on the main deck of the ship, which has somehow come to rest in a huge, undersea cavern. Climb down into the cave alongside the top deck to find the Stern Key. Swim through a flooded passageway to the floor of the main cavern. Use the Stern Key to reach an underground lake, where you'll find the Cabin Key. Make your way back to the upper decks and use this key. Then climb to the very top of the wreck, where you'll find the Storage Key. Return all the way back down to the cavern floor and use this key to obtain the Seraph artifact and end the level.
NOTE ON TERMINOLOGY: Most of the gameplay here occurs on and around the decks of the Maria Doria. There are 4 LEVELS: The lowest (and largest) of these is the MAIN DECK where you start. Above that is the LOWER-MIDDLE DECK. (This is actually two half-decks, one on each side of the ship, that don't connect. There are movable crates on each side for climbing if you need them.) The next higher is the UPPER-MIDDLE DECK (with the swimming pool). Above that is the TOP DECK.
IMPORTANT: The "Fire Safety" achievement/trophy requires you to "catch fire from every possible enemy and extinguish it in the water." You already encountered 3 flamethrower enemies in the DIVING AREA. You'll meet 5 more here in THE DECK. The first is just ahead. Additional notes are on a separate page.
MAIN DECK AND FLOODED CAVE ALONGSIDE: Save the game at the starting point. Turn right but don't move forward. The first flamethrower (1) (4/9 for "Fire Safety") approaches after a little while. (If you run out onto the deck, you'll trigger another enemy, making things more complicated.) When he gets close, roll to face away from him, and wait for him to set Lara on fire. Then quickly run and jump up onto the second windowsill on the right, healing as you go. Run off the other side and fall into the pool below. (screenshots)
Now, reload and replay for all kills and pickups. From the starting point, go to the right and take out the flamethrower guy and a wrench guy (1-2) before they get too close. Pick up the small medi pack (1) one was carrying. Go around to the other side of the deck and grab 2 pairs of grenades (2-3) left lying on the ground. (screenshots)
NOTES: One of the grenades will be the GRENADE LAUNCHER, if you don't already have it.
Return to the corridor where you started, climb into one of the windows, and dive into the pool below. There are 2 barracudas (3-4) in the water. So either harpoon them or climb out on the small, square ledge on the left and use your pistols. From the square ledge, climb the rocks around the perimeter of the cave to reach the STERN KEY (4). (screenshots)
When you have the key, hop back in the water and swim through the tunnel below on the left when facing the rusted hull. Follow the flooded tunnel forward, right, left, then straight onward, up a slope covered in seaweed. At the upper end of the tunnel is an opening where you can surface. (screenshots)
CAVERN FLOOR/OVERTURNED HULL: Ahead is the hull of the ship's stern, which apparently broke off when it sank. Shoot the goon with a wrench (5) who approaches when you climb out of the water. Then follow the ledge to the end and step out onto the little hump made of blue stone. The next flamethrower (6) (5/9 for the "Fire Safety" achievement/trophy) is lurking on the next rusty ledge. Save the game and get ready to be flambéed. (screenshots)
NOTE: If you are not working on this achievement, you can kill the flamethrower from a distance. Then skip to the movable crates, below.
The nearest water is by the big propeller some distance away in the opposite direction. If you like, you can scout it out in advance on foot or using Photo Mode. Then return to the blue hump between the two rusty ledges. (screenshots)
Slide down and run forward just close enough for the flames to reach you. As Lara ignites, roll and run back the way you came, healing as you go. Jump up the slope you just slid down and keep running forward. Jump through the V-shaped gap between the OVERTURNED HULL and the cavern floor. Run/slide down the slope on the other side and keep running into the pool. Once you make it into the waist-deep water, the flames will go out. Reload and replay with full health. This time, take out the flamethrower (6) from a distance without getting burned. (screenshots)
MOVABLE CRATES AND STERN ENTRANCE: Note the trapdoor at the right end of the ledge where the flamethrower dude was standing, but for now continue around the corner to the left, to find some movable crates stacked against the hull. Hop up onto the corner ledge near the leftmost crate. Push it against the others. Climb on top of it and push the upper crate once, so it's sitting on top of the partially buried crate. Pull the left crate back to its original position. Then climb over it and push it once, onto the corner ledge. Turn around and pull the other crate on the lower level away from the stacked crates to reveal the STERN ENTRANCE. Take the flares (5) on the ground and use the STERN KEY to unlock the door. (screenshots)
NOTE: If you missed the STERN KEY, you'll need to go back for it. Details are in a footnote.
When you first enter the STERN, it's partially flooded. Jump in the water, swim down and forward, then make a sharp U-turn to the right. You'll see a lever on the wall. Pull it to open a trapdoor elsewhere. There's a movable crate in the next room, but since Lara can't pull/push blocks underwater, it will have to wait. For now, swim back the way you came, exit the STERN, and return to the rusty ledge with the trapdoor, where you killed the guy with the flamethrower earlier. A thug with a shotgun (7) meets you there. Kill him and take his shotgun shells (6). Then drop through the trapdoor. (This is not the one you just opened with the lever; it opens automatically when Lara stands on it.) (screenshots)
NOTE: If you don't have the SHOTGUN already, you'll get it here instead of shells.
IMPORTANT: Sometimes TR2 enemies die in awkward positions, so the items they drop land in midair or on slopes, making it difficult to retrieve them. This can happen here. Here's one possible solution, but it doesn't always work. Try to save in a new slot a few times each level, just in case.
DRAINING THE STERN: Follow the rusty corridor below the trapdoor to a ladder. Climb up through the trapdoor you just opened using the lever in the flooded STERN. Dismount on the right. Flip the switch to drain the water from the STERN. Return outside. (screenshots)
Go through the door near the movable crates and drop down into the now dry cave. Proceed to a dead end with another movable crate embedded in the wall. Pull it out to reveal an opening. Follow this tunnel to its end and climb up into a larger cave. Near the tunnel opening is a huge propeller. (If you explored the CAVERN FLOOR earlier, you will have seen the propeller from the other side.) Continue forward to a large, underground lake. (screenshots)
IMPORTANT: The next achievement/trophy, "A Land Walk," requires you to "get the cabin key from the inflatable boat without swimming in the underground lake." If you do fall in the water, you'll have to reload, although it's fine to save as many times as you like along the way. For "No Fish Soup Today," begun back in 40 FATHOMS, you must not injure or take damage from sharks. So avoid the shark-infested water for now and follow the route described below. If you don't care about achievements, instead use the "traditional" route in the archived classic walkthrough or the max-kills route described in the second footnote. All three routes include every pickup.
SUBTERRANEAN LAKE: In order to reach the INFLATABLE RAFT in the middle of the lake without swimming, we'll make our way counterclockwise around the edge of the lake, without falling into the water. You can probably work out the route, but this page with screenshots details every jump. When you reach the far left corner of the cavern, jump across the water into a wide tunnel opening.
Follow the dark tunnel up and around to the right. After the second bend, you'll come to a steep, light-colored slope. There's a guy with a shotgun (8) lurking up ahead. If you jump up the slope, get a pistol lock on him, then flip side to side while firing, you can kill him without taking much damage. Steal his shotgun ammo (7) and continue up the tunnel. Pass by the opening on the left for now (this leads to the TOP DECK) and continue straight on to a hole in the floor with a large medi pack (8) nearby. Get that health meter up to 100%. Then safety drop through the opening onto the INFLATABLE RAFT, losing about 90% of your health in the fall. Take the CABIN KEY (9) and 2 bunches of harpoons (10-11). (screenshots)
The achievement/trophy "A Land Walk" should unlock when you pick up the key, assuming you didn't swim in the lake beforehand.
The Silver Dragon (12), find SECRET #1, is lying in plain sight on the lake bottom. The 3 sharks (9-11) lurking in the water would rather you didn't have it. If you want both the statue and the "No Fish Soup Today" achievement/trophy, save the game before jumping off the in the water. Swim down and grab the secret. Roll and swim upward and to the right, avoiding the sharks as you go. There's a long, flat ledge along the right cavern wall, where you can climb out of the water. When you do, a guy with a wrench (12) emerges from behind the wooden crates. Deal with him, taking care not to accidentally shoot the sharks. Then pick up 2 sets of Uzi clips (13-14) hidden behind the crates. (screenshots)
NOTES: You'll get the UZIS and one set of clips here if you don't yet have the guns. In addition to the 3 sharks (9-11) left alive, there are 2 scuba divers (13-14) and a barracuda (15) that don't appear if you follow this route. You will not miss any pickups. But if you want all kills, rather than all achievements/trophies, see the second footnote.
Face away from the wooden crates and make your way across the rock ledges, keeping the cavern wall on Lara's left and the lake on her right. When you come to a slope that's too steep to climb, take a standing jump to the flat spot above it. Then continue forward to a set of blocky ledges surrounding a small pool. Turn left and take a standing or running jump into the tunnel. (screenshots)
TUNNEL TO THE TOP DECK: Once again follow the wide, twisting passageway to the area with mottled blue-white walls, where you killed the shotgun enemy (8) earlier. This time, instead of continuing straight on to the opening above the raft, follow the side passage on the left and climb a series of stone ledges to emerge near the TOP DECK. (screenshots)
TOP DECK (first visit): Climb down from the tunnel opening onto the deck. Ready weapons and move straight ahead into the alley between the two metal structures. Two enemies (16-17) appear just ahead. One has a wrench, one a shotgun. Draw them out one at a time and hop/backflip away while shooting. One drops a box of flares (15). (screenshots)
NOTES: Occasionally, the shotgun guy will sneak around around behind you. So if you don't see him immediately, run back the way you came and look for him off to the right. (screenshots) Also, there are several doors on this level that don't open yet. You'll return here later.
Continue to the end of the alley and turn left. Hop down into the depression just to the left of the ornate bench to find 2 pairs of grenades (16-17). Then continue toward the front of the deck, but don't drop down yet. (screenshots)
UPPER-MIDDLE DECK: An ambush awaits Lara here: 2 thugs with wrenches (18-19), a guy with a flamethrower (20) (6/9 for the "Fire Safety" achievement/trophy), plus a barracuda (21) and a scuba diver (22) in the swimming pool. If you're careful, you can deal with them one at a time.
Begin by hanging from the edge above the pool to spawn the enemies, but don't let go. Quickly pull up, move away from the edge, and turn so the pool is on Lara's right. Now you can target the wrench guys (18-19) as they climb up to your level, and the flames can't reach you. When they're both dead, save the game. Then move cautiously to the edge. If you don't care about the achievement/trophy, just shoot the flamethrower from above. Then climb down where the wrench guys came up. (screenshots)
Or, if you are working on "Fire Safety," hang above the pool. (Take care to avoid the left corner, near the tiled door, since this is where the scuba diver (22) will emerge, and you already have enough to deal with.) Wait for the flamethrower to set Lara on fire, then drop into the pool. Swim to whichever edge is farthest from the flamethrower (20), climb out of the water, and kill him quickly. Reload if you like. Or, if you didn't lose too much health, just switch to pistols, kill the barracuda (21) in the water, and continue. (screenshots)
Now, stand at the edge of the pool just above the tiled door in the corner. If you jump over the corner of the pool just above the door, it opens. Roll and shoot the scuba diver (22) who emerges. Then swim into the alcove he came from to find SECRET #2, the Gold Dragon (18). (screenshots)
Before moving on, give a prayer of thanks that you don't work for Marco Bartoli guarding a statue in a swimming pool at the bottom of the ocean. Then locate some Uzi clips (19) in an alcove in the back left corner of the deck, when facing the pool and TOP DECK, plus 2 sets of M16 clips (20-21) behind a movable crate on the right side of the deck. (There's no need to move the crate to reach them.) (screenshots)
LOWER-MIDDLE DECK: The deck below the one with the swimming pool is actually two separate areas: one on the left, one on the right. If you want all the kills, look for a bad guy with a shotgun (23) below on the left, when facing out over the cavern. You can shoot him easily from above. He isn't carrying any goodies, but if you do drop down there, you can return to the UPPER-MIDDLE DECK by dragging the wooden crate and using it for a boost. (screenshots)
CLIMBING FROM THE DECK TO THE OVERTURNED HULL: Move out onto the narrow section of the UPPER-MIDDLE DECK, where it juts out toward the open cavern. Drop down to the LOWER-MIDDLE DECK on the right side. Do not drop all the way down to the lower deck. Move to the outer corner of the lower-middle deck. Save the game in case you miss any of the following jumps. Start by taking a running jump onto the rock formation with the wooden platform on top. From there, take another running jump to grab the metal duct ahead; pull up. Here the camera shifts to a wide-angle view of Lara's position and the overturned hull ahead. (screenshots)
Move to the higher end of the metal duct. Notice the Jade Dragon in the nearby cave, but don't go there yet. You'll have another chance to claim the secret soon with less backtracking. Instead take a running jump from the higher end of the duct across the wide gap onto the overturned hull. Cross the top of the hull to the far side. Stand near the middle of the sloping section. Turn around so Lara's back is toward the edge and the huge propeller is on her right. Hang from the edge, then let go and quickly grab the horizontal shelf below. Traverse to the left until you can pull up onto the corner ledge. Turn left and take a running jump into the opening in the cavern wall. (screenshots)
NOTE: If you miss any of these jumps and end up on the MAIN DECK or the CAVERN FLOOR, you won't immediately be able to climb back up. Instead, you'll need to reload your last save and try again. Or, use one of the alternate paths described in a footnote.
CAVE WITH STEPPED BLOCKS: Follow the passageway through several twists and turns to a large cave where you can jump from one flat block to another to ascend the steep slope. (The page with screenshots shows each jump.) Take care of the 2 bad guys with wrenches (24-25) at the top. One drops a large medi pack (22). Continue to the top of the tunnel. Move out onto a ledge overlooking the TOP DECK and STOP. Do not drop down here. (screenshots)
IMPORTANT: You can slide back down the slope and shoot the 2 enemies as they approach. Just be sure to wait for them to reach the bottom before you kill them. Otherwise, the one that drops the health pack could die on the slope, preventing you from reaching the pickup. (See the bug note, above.)
TOP DECK (again): Take a running jump along the right side of the protruding ledge to grab the cabin roof ahead. Pull up. Cross to the far left corner of the roof. From here, you can spot a trapdoor on the next roof, just to the right of the rusty dome. Jump over and drop through the trapdoor. Kill a thug with a wrench (26) and retrieve 2 sets of automatic pistol clips (23-24) in a corner. (screenshots)
NOTE: If you didn't get the AUTOMATIC PISTOLS earlier, you'll get them now, along with one set of clips.
Continue through this building to the exit, which opens as you approach. Before leaving, pull the wooden crate near the door out from the wall, then to the side, to reveal a switch. Use it to open a door at the other end of this deck. (screenshots)
As you exit this room, an enemy with a gun (27) appears on the left. Run out to meet him or wait for him to come to you. Lift 2 sets of automatic pistol clips (25-26) off his body. Then head for the front of this deck. The door you just opened is on the left side of the deck when facing out toward the open cavern. Inside you'll find 2 sets of M16 clips (27-28) and a keyhole. Use the CABIN KEY (i.e., the key you found on the INFLATABLE RAFT earlier) to open the nearby door. (screenshots)
NOTES: If you don't have the M16 RIFLE, you'll receive it now, along with one set of clips.
Enter cautiously; there are glass shards beneath the breakaway tile floor. Run across the tiles, keeping to either side, to reach the solid floor in the far left corner. Press the button to open another door at the back of this deck. Then run back across the remaining breakaway tiles. (Or, if you've broken all the tiles, take a running jump to grab the opposite edge of the pit and pull up.) Another wrench guy (28) approaches as you exit. Kill him and head for the door you just opened (i.e., at the back of this deck, directly opposite the room where you moved the crate and pulled the switch earlier). (screenshots)
TUNNEL LEADING TO UPPER HULL: Enter and climb the stairs, then two metal ledges. Watch out for the drop-off at the top. Make a U-turn to the left and follow the blue stone passageway to a low ledge with a wide opening above it. You can't reach the opening from below. So, turn around, walk to the edge of the step, jump and grab the top of the tall stone block, then pull up. Turn around again and take a running jump into the opening. Drop through the hole in the floor onto the rusted hull and pick up the STORAGE KEY (29). (screenshots)
CLIMBING BACK DOWN TO THE METAL DUCT: Once you have the key, slide down either side of the hull to the deck. Then make your way forward and down to the UPPER-MIDDLE DECK (the level with the swimming pool). Move out onto the narrow bit that juts out toward the open cavern. Drop down to the LOWER-MIDDLE DECK on the right side. Do not drop all the way down to the lowest deck. Take a running jump onto the flat rock with the wooden top, then another running jump to grab the metal duct, just like you did before. (screenshots)
From the top of the metal duct, you may be able to spot 2 flamethrower guys (29-30) milling about below, near the movable crates. Ignore them for the moment. (screenshots)
Now we can finally go after SECRET #3, the Jade Dragon (30). Take a running jump from the top of the metal duct to grab the crevice to the left of the little cave lined with broken glass. Traverse to the right, pull up, and walk carefully through the glass to the statue. If you found all three secrets in this level, you'll get a bonus of 4 pairs of grenades (31-34). Walk carefully back through the glass, step off the ledge, and slide onto the deck. (screenshots)
NOTE: If you found all secrets in the four sunken ship levels (40 FATHOMS through THE DECK), you'll also unlock the "Codex of Maria Doria" achievement/trophy here.
If you are not working on the "Fire Safety" achievement/trophy, you can eliminate the 2 flamethrowers (29-30) now. Lara should have no trouble targeting them with pistols from the MAIN DECK, and their flames should not reach her. If they run off or get stuck between the crates, either hang from the edge and pull up, or move away from the edge, so they lose interest, then move back, and you'll probably be able to target them. Now, make your way back down to the CAVERN FLOOR. Either safety drop from the edge next to the metal duct, where the ground below is slightly higher, losing about half your health in the fall. Or, move to the other side of the MAIN DECK, just beyond the broken railing. Take a running jump onto the overturned hull and slide down. Proceed to the STORAGE ROOM, on the far side of the cavern from the decks. Use the STORAGE KEY in the lock. Enter and pick up the SERAPH (35) to end the level. (screenshots)
NOTE: If you missed the STORAGE KEY, directions for backtracking are in a footnote.
If you do want the "Fire Safety" achievement/trophy, do not kill the 2 flamethrowers (29-30) from above. After obtaining the Jade Dragon, move to the other side of the MAIN DECK, just beyond the broken railing. Take a running jump onto the overturned hull and slide down to the CAVERN FLOOR. Head to the left, past the pool and the huge propeller, toward the far side of the cavern. (screenshots)
Beyond the OVERTURNED HULL, turn right and save the game. Then hop your way up the hill to confront those pesky flamethrowers (29-30) (7-8/9 for "Fire Safety"). They approach from the area with the movable crates, at the top of the hill on the right. (screenshots)
The goal is to separate them, so you can tell which one has set Lara on fire. Then quickly kill just that one, run to the pool to extinguish the flames, and return to repeat the process with the other flamethrower. If you accidentally kill one of them before he sets Lara on fire, you'll have to start over. Here's the sequence:
Move almost to the top of the hill and ready your most powerful weapon, preferably the grenade launcher. Make sure the enemies are far enough apart so you can tell which one is targeting you. (If they're too close together, reload or run back down the hill out of sight, and try again.) Let one of them set Lara on fire, then immediately kill him with a grenade. Roll and run/jump/slide down the hill to the pool, feeding Lara medipacks as you go. Once you make it into the waist-deep water, the flames will extinguish. If everything has gone well, save the game and climb the hill once more. Let the second flamer set Lara on fire, roll, and run back down to the pool to put out the flames. (screenshots)
Now, reload your earlier save and continue with full health. This time, kill the 2 flamethrowers (29-30) from a safe distance, sliding back down the hill if they get too close. When the coast is clear, return to the top of the hill and look for the STORAGE ROOM entrance on the left. Use the STORAGE KEY in the lock. Enter and pick up the SERAPH (35) to end the level. (screenshots)
NOTES: If you missed the STORAGE KEY, directions for backtracking are in a footnote. The achievement/trophy "We Are Searching the Right Place," unlocks automatically when you finish the Offshore Rig and Maria Doria chapters. "No Fish Soup Today" also unlocks on the level-end statistics screen if you didn't harm or take damage from sharks. There's one more flaming enemy for "Fire Safety," but you won't meet him until the end of the game.
Cinematic: Now that she's got the Seraph, Lara uses a flotation device to return to the surface. She then steals Bartoli's seaplane and takes off for Tibet. (Notice her expression as she spies the cozy leather bomber jacket on the co-pilot's seat. As far as I'm concerned, this look alone is worth the price of the game!) Unfortunately the plane runs out of fuel before Lara can reach the Barkhang monastery, and she crash-lands in the wilderness nearby.
†UPDATE HISTORY: Updates made prior to the Tomb Raider I-II-III Remastered release, including credit for tips sent in by other players, are tracked in the archived classic guide.
8/1/26 - Remastered guide posted. Better late than never. :D
MISSING STERN KEY: If you reach the locked door behind the movable crates but missed the key, you'll have to go back for it. Return to the first long, rusty ledge, where you entered this area. (screenshots) Drop into the flooded tunnel and follow it back to the pool with the barracudas. Climb out of the water on the small, square ledge. Then climb the rocks around the perimeter of the cave to reach the STERN KEY (4). (screenshots) Return through the flooded tunnel to the movable crates and STERN ENTRANCE. Continue following the main walkthrough above.
ALL KILLS IN THE SUBTERRANEAN LAKE: The main walkthrough describes how to get the achievements/trophies "A Land Walk" and "No Fish Soup Today." In doing so, you'll miss 6 kills. If you're more interested in murder than achievements, instead follow the route described in the archived classic guide. Or, after obtaining the CABIN KEY (9) and harpoons (10-11), as described above, follow the route shown on this page. You'll get all kills and pickups in this area and end up back in the "TUNNEL TO THE TOP DECK."
RETURNING TO THE TOP DECK FROM BELOW: If you miss any of the jumps while climbing from the LOWER-MIDDLE DECK to the OVERTURNED HULL, or if you go after the Jade Dragon and wind up back on the MAIN DECK before obtaining the STORAGE KEY, you won't be able to climb back onto the metal duct from below. However, there are a few alternatives:
MISSING STORAGE KEY: If you arrive at the exit on the CAVERN FLOOR but missed the key that opens it, you'll need to make your way back to the rusted TOP DECK to get it. Follow step 3 (shortcut) or 4 (long route) in the note above to do that.
‡NOTE ON VIDEO GUIDES: Eldin's videos don't always follow the same strategies I use in my walkthroughs, but if you prefer that format, I think you'll find them very helpful.
DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's official add-on/extension site.)
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