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The Deck - Top Deck (Again) - Using the Cabin Key

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In the last section, you made your way through a CAVE WITH STEPPED BLOCKS to an opening overlooking the TOP DECK. Take a running jump along the right side of the protruding ledge to grab the cabin roof ahead. Pull up.

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Cross to the far left corner of the roof.

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From here, you can spot a trapdoor on the next roof, just to the right of the rusty dome. Jump over and drop through the trapdoor.

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Kill a thug with a wrench (26)...

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...and retrieve 2 sets of automatic pistol clips (23-24) in a corner.

NOTE: If you didn't get the AUTOMATIC PISTOLS earlier, you'll get them now, along with one set of clips.

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Continue through this building to the exit, which opens as you approach.

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Before leaving, pull the wooden crate near the door out from the wall...

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...then to the side...

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...to reveal a switch.

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Use it to open another door at the other end of this deck.

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As you exit this room, a enemy with a gun (27) appears on the left. Run out to meet him...

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...on the deck, where there's room to maneuver...

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...or wait for him to come to you.

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Lift 2 sets of automatic pistol clips (25-26) off his body. Then head for the front left side of this deck: forward then left between the two buildings...

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...right as you emerge from the alley between the buildings...

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...then right again through the door you just opened.

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Inside you'll find 2 sets of M16 clips (27-28) and a keyhole. Use the CABIN KEY (i.e., the key you found on the INFLATABLE RAFT earlier) to open the nearby door.

NOTES: If you don't have the M16 RIFLE, you'll receive it now, along with one set of clips.

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Enter cautiously; there are glass shards beneath the breakaway tile floor. Run across the tiles, keeping to either side, to reach the solid floor in the far left corner.

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Press the button...

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...to open another door at the back of this deck.

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Then run back across the remaining breakaway tiles. (Or, if you've broken all the tiles, take a running jump to grab the opposite edge of the pit and pull up.)

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Another wrench guy (28) approaches as you exit. Kill him and head for the door you just opened.

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It's at the back of this deck, directly opposite the room where you moved the crate and pulled the switch earlier.

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