STELLA'S TOMB RAIDER 2 REMASTERED WALKTHROUGH

LOOKING FOR DARK MODE?

The TR2 Remastered guide is now complete. For the guides that have not yet been updated, I will continue to link to the ORIGINAL WALKTHROUGHS, which cover all the basics. Please check the introductory notes at the start of the first level for info on my process, modern vs. classic tank controls, etc. This guide covers most but not all possible achievements/trophies. Follow this link for the archived classic guide.

LEVEL 6: DIVING AREA (Remaster)

Updated: 8/1/26()

Pickups: 39, including the M16, 2 pass cards, 2 machine chips, and 3 secrets 
Kills: 34

NOTE: The number of pickups includes the three dragon statuettes and the bonus items awarded for finding all three secrets. Also, the regular pickups in this level will include the UZIS, AUTOMATIC PISTOLS, SHOTGUN, and HARPOON GUN If you didn't find them earlier.

LEVEL MAP by VGCartography (used with permission)

Diving Area Video Walkthrough by Eldincy

OBJECTIVES: Make your way deeper into the rig complex. Locate a blue key card and use it to enter a large, square interior hallway. Explore the rooms branching off this hallway to find two machine chips. One opens a door; the other turns off a spinning saw, enabling you to get the red key card underneath it. Use the red card to access the submarine that will take Lara to the bottom of the sea.

POOL WITH GIANT FAN: Climb the stairs to a ledge overlooking a large pool. Don't go in the water yet, or Lara will be sucked into the huge fan. Instead take a running jump and grab the ladder on the opposite wall. Climb up and follow the passage to the button that turns off the fan. Return to the pool, dive in, and swim behind the fan into a long tunnel, where you'll find 2 pairs of grenades (1-2). Swim back to the pool and get air if necessary. Use the underwater lever on the left wall to open the door on the landing ahead. Climb out of the water, ready weapons, and continue to the next room. (screenshots)

ROOM WITH SWINGING HOOKS: There are 2 enemies with clubs (1-2) on the other side of the pool. If you draw weapons to aim at them, 2 thugs with guns and a Doberman (3-5) emerge from the doorway to the left on this side of the pool. You can avoid the enemies on the left altogether by not drawing weapons until you reach the other side of the pool. But if you want all the kills and pickups, run to the left and take care of the gunmen and dog first. Pick up the shotgun shells and 2 sets of Uzi clips (3-5) they drop. Then shoot the two men on the other side of the pool. (screenshots)

NOTE: If you didn't get the UZIS in the previous level, you'll get them now, along with one set of clips.

Cross the water by jumping across the blocks with the swinging hooks. Here's one way: Stand at the edge of the pool, facing the right block. As the hook swings away, take a standing jump and grab the edge of the block. Traverse to the right and pull up out of the hook's way. Turn left and when the hook moves away, take a running jump to grab the edge of the other block. Traverse all the way to the right before pulling up. Turn right, take a standing jump, grab the ledge on the other side of the pool, and pull up. (screenshots)

NOTE: If you fall into the water, there's a tunnel at the far end of the pool that leads back to the starting ledge.

When you reach the far side of the pool, head to the right. Kill the 2 guys with clubs (1-2), if you haven't already, and take the small medi pack and flares (6-7) they drop. (screenshots)

TOXIC WASTE POOL: In the next room, position Lara in the middle of the long ledge overlooking the toxic waste pool and save the game. Step (don't jump) off the edge and hold Action as you slide to grab the edge of the small, square opening halfway down the slope. (Or slide down backwards, grab the top edge of the opening.) Drop in and pick up SECRET #1, the Silver Dragon (8). Climb out of the hole and slide the rest of the way down the slope, jumping at the last moment, without pressing Action, to land on the edge of the walkway above the pool of toxic waste. Move away from the edge to avoid taking damage from the bubbling goo. (screenshots)

LONG LADDER AND ROOM WITH SQUARE HOLE IN FLOOR: Follow the passage on the left to an extremely long ladder. Climb to the top and dismount on the right. At the top of the long ladder, continue to a room with a square opening in the floor. Pick up some auto pistol clips and 2 sets of M16 clips (9-11). Then hang from the edge of the opening so the entrance is on Lara's left. Let go to land on the slope below facing uphill. Hold Action as Lara slides to grab the end of the slope. Release Action then quickly press it again to let go and grab the ledge below. Pull up and shoot the guy with the gun (6) who's waiting here. (The shotgun works well at close range.) Relieve him of 2 sets of automatic pistol clips (12-13). (screenshots)

NOTE: If you didn't get the AUTOMATIC PISTOLS in the last level, you'll get them here in place of one set of clips.

EMPTY HOLD WITH CATWALK - BLUE CARD AND LOCK: The locked door at the right end of the catwalk needs a BLUE CARD. Follow the catwalk to the left until you come to a break in the railing. From there, take a running jump onto the sloping wall and slide down onto the small, square ledge. Grab the BLUE PASS CARD (14). Slide down to the floor. Then climb into the square opening on the end wall. Follow the passage up and around to a drop-off. Take a running jump to grab the ladder on the opposite wall. This is the same long ladder you climbed before. Continue to the top. Then return through the hole in the floor and down the steep slope to the catwalk, just as you did before. This time, go to the right end of the catwalk to the door with the BLUE LOCK. Use the card to enter. The inner door opens automatically as you approach. (screenshots)

IMPORTANT: The "Fire Safety" achievement/trophy requires you to "catch fire from every possible enemy and extinguish it in the water." The first such enemy is coming up. The basic mechanics are as follows: Save the game, allow Lara to be set on fire, run as fast as you can to the nearest pool, using medipacks as you go, and jump in the water to put out the flames. Then, either continue, or reload and replay without catching fire. The encounter should still register. If you don't have enough health packs, you can use cheat codes without voiding this particular achievement/trophy. (Cheats may affect other achievements, though.) Or, you can set aside a separate playthrough for "Fire Safety" using cheats. Detailed notes are on a separate page. This walkthrough covers the "Fire Safety" approach first, with notes on not catching fire afterward.

LARGE SQUARE HALLWAY: Beyond the BLUE LOCK is a large hallway forming a square around a central room. The inner door closes behind Lara, so you can't go back. Around the corner to the right are 2 Dobermans (7-8). Another pair of dogs (9-10) and a guy with a flamethrower (11) lurk around the corner to the left. (He is enemy 1/9 for the "Fire Safety" achievement/trophy.) Save the game, then head to the right. Take running jumps along the wide hallway, round the corner, and kill the first 2 dogs with the shotgun (or another powerful weapon). Roll and run a few steps back the way you came. Take out the next 2 dogs as they approach. The flamethrower will follow close behind them. Avoid him for now. Roll and take running jumps counterclockwise along the square hallway to the side farthest from the entrance. (You'll pass a hatch with a wheel. Ignore it.) (screenshots)

When you reach the second hatch with a wheel, open it quickly before the flamethrower approaches. (He usually comes from the right, following in Lara's footsteps.) Run through and down the stairs. A thug with a club (12) is waiting inside on the right. It's hard to fight in the cramped stairway, so run into the room, roll, and back away firing. Now wait at the bottom of the stairs for the flamethrower to approach. Let him set Lara on fire. (You may have to move partway up the stairs for the flames to reach you.) Then quickly roll, run, and fall into the pool, using medipacks to survive. (If you're playing on PC, the keyboard hotkeys for small and large medipacks are 0 and 9, respectively.) Climb out of the water and either finish off the flamethrower or reload your last save and replay this section without catching fire. (screenshots)

NOTE: To complete this section without catching fire, run to the right first. Kill the 2 dogs just around the corner. Then roll and shoot the second pair of dogs and the flamethrower guy as they approach. Continue to the hatch with the wheel on the far side of the square hallway, open it, go down the stairs, and kill the thug with a club just inside on the right. (screenshots)

ROOM WITH POOL AND CIRCULAR SAW: Ignore the 2 enemies (24-25, below) trapped in the control room pacing like caged apes. They won't come out until you open the door. There's also a RED PASS CARD lying on the floor on the other side of the pool. The spinning saw prevents you from reaching it now. Push the movable box on this side of the pool to reveal an electrical panel in need of a chip, which you'll find soon. (screenshot)

Jump in the pool and head for the opening below and to the left of the window with the enemies behind it. A scuba diver (13) with a harpoon gun lies in wait. Either harpoon him back or return to the surface, climb out on the step near the entrance, and shoot him from there. (screenshots)

UNDERWATER PASSAGES: Now take a deep breath and swim into the tunnel he came from. Swim forward, then right. Continue straight ahead, hugging the bottom to avoid getting snagged by the current between the two grates. (Sometimes the current seems strong, sometimes not, but better to be safe.) Pull the lever at the end of the passageway to open one of the grates. Roll so the lever is behind Lara. Swim forward then right, through the open grate. Continue forward, right, and right again. Pull a second lever on the left wall to open a door elsewhere. Press Look to get Lara's perspective back. Then continue along the passage, forward, right, then right again at the T-intersection. The next grate opens automatically as you approach. Swim through, turn left, left again, and surface in the pool where you started. (screenshots)

Climb out of the pool and return upstairs to the LARGE SQUARE HALLWAY. Head to the left to the other hatch with a wheel. Enter and continue up the stairs. The door at the top should be open if you pulled the second lever in the UNDERWATER PASSAGE. (screenshots)

HELIPAD: When you advance, 3 bad guys (14-16) approach from the large room ahead. If you use more powerful weapons, like the automatic pistols or Uzis, run forward to meet them, then back away firing, you can probably kill them all before they reach Lara. When you approach the helicopter, it takes off. There's nothing you can do to stop it. Search the bodies to find automatic pistol clips, shotgun shells, and a large medi pack (15-17). (screenshots)

NOTE: If you didn't get the SHOTGUN in the last level, you'll receive it here instead of ammo.

Now, save the game and throw a quick tantrum for the "Anger Management" achievement/trophy. The description reads, "Have Lara get so mad about missing the helicopter that she explodes in a jump." This is just a cryptic way of telling you to use a Tomb Raider 1 cheat code in Tomb Raider 2. Doing the level-skip or all-weapons cheat without first lighting a flare causes Lara to explode. The achievement/trophy should pop on the "Game Over" screen. (screenshots)

CONTROL ROOM AND HALL WITH BURNERS: Continue across the helipad to the control room beyond. The narrow passageway on the left has 2 lit burners with a trapdoor between them and a square object sitting on the floor at the end. The switch on the right turns off the first burner for about 24 seconds; the button on the left turns off the second burner for about 15 seconds. (screenshots)

For the first part of this sequence, you'll only need to extinguish the first burner. So save the game, pull the switch, side flip to the left, then run forward onto the trapdoor, which collapses, dropping Lara into a shallow pit. Roll and run forward (i.e., back toward the first burner) so Lara hits the wall of the pit. Pick up the M16 RIFLE and ammo (18-19). Press Forward + Action to quickly climb out of the pit. Then run past the burner before it reignites. Obtaining this weapon unlocks the "The True Dettox of Evil" achievement/trophy. (screenshots)

NOTE: If you're too slow and the burner comes back on, it's still possible to get out safely. Stand facing either side wall. Step forward so Lara's chest is against the wall. Sidestep until Lara's foot touches the edge of the tile with the burner. Then side flip over the burner to safety. Lara will take a little heat damage but she shouldn't catch fire. (screenshots)

Next, you'll need to turn off both burners in order to get safely to the end of the hallway and back. Again, pull the switch to extinguish the first burner and side flip to the left. This time, sidestep three times to the left (Walk + Left), press the button to turn off the second burner, side flip to the right, and run along the passageway, jumping over the open trapdoor as you go. Quickly pick up the FIRST MACHINE CHIP (20) at the end of the passageway, roll, run and jump back over the trapdoor, and past the first burner. Or, if timed runs stress you out, use the switch and the button, run and jump to reach the machine chip, then side-flip past both burners, as described above. (screenshots)

Return to the ROOM WITH THE POOL AND CIRCULAR SAW (i.e., cross the HELIPAD, go down the stairs, turn right, and follow the LARGE SQUARE HALLWAY back to the other wheeled hatch, enter, and go down the steps). If you didn't already push the movable box aside to reveal the electrical panel, do so now. Insert the MACHINE CHIP into the panel to open the nearby door. (screenshots)

ROOM WITH POOL AND ORANGE TANKS: There are 2 enemies (17-18) in the next room: A guy with a club on the far side of the pool and one with a flamethrower lurking inside on the left. (He's enemy 2/9 for the "Fire Safety" achievement/trophy.) Here I recommend automatic pistols or Uzis if you have ammunition to spare. Move down the ramp, not quite to the bottom. Start shooting the club guy as soon as Lara locks on. When he falls, move all the way into the room, let the flamethrower set Lara on fire, then immediately run off the edge into the pool. Swim to the far corner, climb out of the water, and finish off the flamethrower before he can toast you again. (Or, if you'd rather not be set on fire, run forward along the right side of the pool, shooting at the club guy as soon as Lara locks on. When you reach the far wall, roll and kill the flamethrower guy before he gets close enough to use his weapon.) The club guy drops a small medi pack (21). You'll also find 2 bundles of harpoons (22-23) on the floor near the small, orange tanks. (screenshots)

NOTES: If you don't already have the HARPOON GUN, you'll get it here, along with one bunch of harpoons.

The electronic panel across from the entrance opens automatically when you approach. Go in and press the button to open a grate at the bottom of the pool. Swim down to recover SECRET #2, the Jade Dragon (24). (screenshots)

ROOM WITH DEEP POOL AND MINI-SUBMARINE: Fill Lara's lungs then swim into the hexagonal tunnel on the wall of the pool below the small, orange tanks. As you follow the tunnel, first straight ahead then left, 2 scuba divers (19-20) appear. You don't have too many harpoons at this stage. So swim past the divers into the next room. Surface near the middle of the right wall and climb out of the water into a narrow alcove. Shoot the scuba divers from there. Then kill the 2 men with clubs (21-22) patrolling the walkway across the pool. (screenshots)

SHORTCUT: It's possible to skip to the end of the level by using a tricky jump here. Details are in a footnote.

To continue in the usual way, turn around, climb onto the ledge at the back of the alcove, and pull the switch to open the control room door back in the room with the POOL AND CIRCULAR SAW. Hop back down to the lower ledge and shoot another scuba diver (23) who swims in through the underwater tunnel. If he doesn't approach immediately, try jumping in the pool to get his attention. Then climb out of the water again to shoot him. (screenshots)

If you like, you can swim down to examine the mini-submarine parked on the bottom. You can't do anything with it now, but you'll be seeing again soon. (screenshots)

Swim back through the hexagonal tunnel to the ROOM WITH THE POOL AND ORANGE TANKS. Climb out of the water on the left. The 2 enemies (24-25) you just released from the control room will enter through the doorway on the opposite side of the room, and you can shoot them across the pool as they approach. Take their Uzi ammo and small medi pack (25-26). Then exit this room through the door where they came in. (screenshots)

ROOM WITH THE POOL AND CIRCULAR SAW (again): Climb the stairs to the control room and use the switch to move the hook with the suspended block. Return to the edge of the pool and take a standing jump to grab the dangling block. Pull up and take a running jump from the block down to the other side of the pool. Take care not to run into the deadly spinning blade. (screenshots)

BUG NOTE: A potential bug prevents one of the upcoming enemies from spawning correctly, so you can't get the Uzi ammo he drops. Save the game before pressing the next button. Then if this happens, you can reload and try again. There are a few other possible fixes in a footnote.

Notice the RED PASS CARD near the saw. You're missing the MACHINE CHIP that turns off the saw so you can reach the card. Have patience. For now, climb onto the crates in the corner, drop down behind them and press a button to raise a platform back at the HELIPAD revealing a previously hidden area below. (screenshots)

Climb back over the crates, swim across the pool, and exit through the doorway on the left, which leads back to the LARGE SQUARE HALLWAY. There are 2 armed men (26-27) and 2 dogs (28-29) between here and the HELIPAD. Depending on RNG and how fast you move, you may encounter them at various points along the way, so be ready. The first man drops shotgun shells (27), the second Uzi ammo (28). (screenshots)

NOTE: If you don't already have the SHOTGUN, you'll get it here instead of ammo.

HELIPAD (again) AND CENTRAL ROOM WITH RED LOCK: When you return to this area after pressing the button near the saw, you'll see the helipad has been raised and there's a large, square opening in the floor that wasn't there before. Drop in and follow the short passageway to a hole in the floor. (screenshots)

There are two enemies in the room below: one with a baton (30) and one with a flamethrower (31) (3/9 for the "Fire Safety" achievement/trophy). If you want that achievement, save the game, ready the shotgun or Uzis, then step off the edge and fall into the room below. The flamethrower is behind the central structure. Ignore him and run to the left. Kill the enemy with the baton and run past him into the doorway opposite the RED LOCK. This door opens automatically as you approach. Run straight across the hall and start down the stairs leading down to the ROOM WITH THE POOL AND CIRCULAR SAW. Stop halfway down, turn around, and wait for the flamethrower. When he gets close, roll, let him to set Lara on fire, then continue down the stairs, healing as needed. Veer right and fall into the pool. Then either reload or climb out of the water, kill the flamethrower dude, and return up the stairs and across the hall to the ROOM WITH THE RED LOCK. (screenshots)

NOTE: To complete this section without catching fire, equip the Uzis or automatics, hop down into the ROOM WITH THE RED LOCK, and try to kill the guy with the flamethrower first, then the one with the baton. Even if you take a few hits, it's better than being torched. (screenshots)

The guy with the baton drops the SECOND MACHINE CHIP (29). Grab it and exit through the automatic doors opposite the RED LOCK. Proceed directly across the hallway and down the stairs to the room with the POOL AND CIRCULAR SAW. (screenshots)

ROOM WITH POOL AND CIRCULAR SAW (again): Use the dangling block to cross the pool once more. Place the MACHINE CHIP in the electrical panel on the back wall to turn the off the spinning saw. Now you can retrieve the RED PASS CARD (30). Return across the pool, up the stairs on the left, and directly across the hall to the room with the RED LOCK. (screenshots)

CENTRAL ROOM WITH RED LOCK (again): Use the card to open the door. Equip the shotgun (or weapons of choice), run forward, and fall into the narrow hallway below. Roll and quickly take out a burly guy with a shotgun (32). Continue to the end of the passageway and drop into the room with the DEEP POOL AND MINI-SUB (again). This time, rather than swimming in from below, you emerge on the walkway surrounding the pool. Here are the 2 enemies (21-22) you (hopefully) killed earlier from across the water. Take their small and large medi packs (31-32), along with 2 bundles of harpoons (33-34) lying at one end of the walkway. Exit through the other doorway. (screenshots)

NOTE: Be careful not to fall in the pool. The edges are too high to climb out. So you'll have to reload or swim through the hexagonal passageway to the room with the orange tanks. Climb out of the water there and return up the ramp to the room with the CIRCULAR SAW. Turn right and go up the stairs and across the hall to the door with the RED LOCK, and then drop down there to get back to the room with the DEEP POOL AND MINI-SUB.

FLOODED PASSAGEWAY: Follow this hallway to a metal door that doesn't open. Drop into the passageway on the left and follow it to the end. There are no branching passages so you can't get lost. As you slog along through the shallow water, you'll overhear Bartoli and one of his minions interrogating someone. (Enable Subtitles in the Sound menu if you're having trouble making out the words.) (screenshots)

FINAL ROOM - WOUNDED MONK: Enter the next room and take out the 2 armed guards (33-34) from the catwalk as they come up the stairs. If you want the last secret, do not approach the monk lying on the floor yet. Either make your way down the stairs, or turn around, hang from the ledge, and drop down on the far left, away from the monk. Enter the small room with the barred windows. Here you'll find SECRET #3, the Gold Dragon (35), along with a bonus of 4 sets of Uzi clips (36-39) if you've found all three secrets. If you found all secrets in both the OFFSHORE RIG and DIVING AREA levels, the "Codex of Bartoli" achievement/trophy will unlock here. (screenshots)

NOTE: It's possible to reach the ledge above the bottom of the stairs by taking a carefully angled running jump-and-grab from the walkway near the entrance (screenshot), but there's nothing inside. Bartoli appears there in the next cutscene.

Approach the monk to end the level.

Cutscene: Lara chats with the dying man while changing into a wetsuit. The monk explains that he came here to try and stop Marco Bartoli from locating the Seraph, the key to the "malignant treasure" he and his brothers have been guarding for millennia. Marco's father, Gianni, somehow came to possess this Seraph, but the monks sunk his ship, and the artifact was lost. Now Marco hopes to recover it. Before Lara can learn more, Bartoli returns. He shoots the monk, but Lara makes a daring escape.

Or click here for more ways to help.

[Previous - Offshore Rig]

[TR2 Level Menu]

[Next - 40 Fathoms]


UPDATE HISTORY: Updates made prior to the Tomb Raider I-II-III Remastered release, including credit for tips sent in by other players, are tracked in the archived classic guide.
8/1/26 - Remastered guide posted. Better late than never. :D

SHORTCUT: After killing the scuba divers and enemies with clubs in the ROOM WITH THE DEEP POOL AND MINI-SUBMARINE (above), you can skip the rest of the level and proceed to the exit. Details are on this page with screenshots.

BUG NOTE: Occasionally, enemy #27 doesn't appear or gets stuck out of bounds so you can't interact with him. If this happens, try reloading an earlier save before pressing the button to raise the HELIPAD platform. Usually redoing that section makes him appear. If you see him running around or dropping down from the air during the brief cutscene (screenshot), that's a good sign. Just don't overwrite the earlier save until you get the pickup. If this doesn't work for you, or you don't have a convenient save, you might try pressing the button twice more to cycle the helipad. You don't actually see this happening, but it may cause the enemy to appear. (This fix was suggested by Steam user Caspian Roach.) Otherwise, restart the level (i.e., kill Lara, then press Action/Enter to open the Passport menu, page to the right, and choose "Restart Level") or download a PC save file. Just be sure to read and follow the important instructions and warnings, so you don't lose your progress in the other remastered games.

‡NOTE ON VIDEO GUIDES: Eldin's videos don't always follow the same strategies I use in my walkthroughs, but if you prefer that format, I think you'll find them very helpful.

DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's official add-on/extension site.)

WAS THIS WALKTHROUGH HELPFUL? If not, I apologize and invite you to contact me with any questions. If you need help right away, I recommend the r/TombRaider subreddit. Other fan-run forums are listed at tombraiders.net/stella/community.html. If this site was useful, please consider supporting it financially or in other ways. For details, visit tombraiders.net/stella/support.html. As always, I welcome your corrections/suggestions. Thank you!

Stella's Tomb Raider Site: tombraiders.net.