Updated: 9/14/16(†)
Item crafting is an important new facet of gameplay in Rise of the Tomb Raider. Lara can now make many useful objects from things she finds in the wilderness. This page includes a list of all Crafting Ingredients. Below that are tables of formulas Arrows and Special Ammunition, Miscellaneous Items including IMPROVISED EXPLOSIVES, and finally Equipment like quivers and ammo pouches. A few of Lara's outfits also require crafting. These are covered on the separate Outfits page.
This site also has a search function in case you're having trouble finding anything.
You will not have access to every ingredient at first. The game gradually introduces them as they are needed. Check the relevant sections of the walkthrough for more information. Certain Skills improve Lara's ability to find both natural and man-made crafting resources.
There are two ways to see how many of each item you have in your inventory: The quick list at the top right corner of the map screen shows the most commonly used resources. (screenshot) There's also a more detailed 'Resources' section under the hex-nut-shaped icon at the top left. (screenshot) Lara can craft various containers to increase the amount of each resource she can carry. See Equipment, below.
ITEM | DESCRIPTION | INTRODUCED |
COMMON | ||
Cloth | Pieces of fabric used for healing and upgrading weapons and equipment. Found in pryable wooden crates, boxes/containers of random supplies, hidden in buried Survival Caches, and occasionally when looting enemy corpses. |
Siberian Wilderness |
Herbs | Restorative plant used in conjunction with cloth (above) for healing. Found on bushes with red berries, predominantly near sources of water (both frozen and liquid). Also in baskets containing herb twigs, boxes/containers of random supplies, and in buried Survival Caches. |
Siberian Wilderness |
Hide | Animal skin used for crafting equipment and weapon upgrades. Acquired primarily by hunting and skinning animals, such as rabbits and deer. Larger prey yield more hides. |
Siberian Wilderness |
Salvage | Surplus metal fragments used for weapon upgrades and equipment crafting. Found in pryable wooden crates located near inhabited areas, occasionally inside metal lockers, and on enemy corpses. Their icon looks like a hex nut. |
Siberian Wilderness |
Mushrooms | Toxic fungi used for crafting noxious ammunition and weaponry. Found primarily inside rotting tree stumps and in dank, underground spaces. Occasionally found in boxes/containers of random supplies and in buried Survival Caches. |
Siberian Wilderness |
Hardwood | Strong branches used for crafting arrows, weapon upgrades, and certain pieces of equipment. Obtained by stripping the branches off birch saplings. Also occasionally available as bundles of sticks left behind by other people, found in boxes/containers of random supplies, and in buried Survival Caches. |
Siberian Wilderness |
Feathers | Sturdy vanes used for fletching when crafting arrows. Found in birds' nests, which usually need to be shot down from high places. Also obtained by hunting birds and occasionally found in boxes/containers of random supplies, and in buried Survival Caches. |
Siberian Wilderness |
Oil | Flammable fuel used in crafting burnable ammunition and weaponry. Found in yellow oil cans in settled areas, also in small pools ringed with rocks. Note that you will find oil cans a few levels before you actually have a way to collect and use oil. |
Geothermal Valley |
EXOTIC | ||
Boar Fat | Slick substance used as a lubricant in weapon upgrades and equipment crafting. Obtained by hunting razorback boar that appear in muddy areas, more often during rainy weather. Areas where boar are likely to appear are noted in the walkthrough and marked on the in-game maps with boar icons. Boars respawn after some time has passed, so it pays to revisit areas you've explored before. |
Geothermal Valley |
Deer Antler | Rigid bone used for weapon upgrades. Harvested from stag deer with large antler racks. Stags may also yield hide. |
Siberian Wilderness |
Exotic Hide | Dense, strong material used for crafting high-quality equipment. Distinguished from regular hides by the magical sparkles around the icon. ;) Harvested from white wolves that appear only at night (and only randomly as far as I know), stag deer that mostly appear during clear weather, and large cats such as lynxes and snow leopards. Areas where these creatures tend to spawn are mentioned in the walkthrough and marked on your in-game map with animal icons. Even exotic animals respawn after some time has passed, so stay alert when revisiting their hunting grounds. |
Soviet Installation |
Magnesite Ore | Flammable mineral used for creating incendiary equipment and and ammunition. Found in veins on the walls of tunnels and caves. Approach a magnesite vein and press Interact to mine it using your climbing axe. Also found in lumps on the ground near mining sites and industrialized areas. |
Siberian Wilderness |
Bear Hide | Thick hide used for crafting high-end equipment. As you'd guess, this resource is obtained by hunting and skinning bears. There are several bears' dens in the game. These are covered in the walkthrough and marked with bear icons on the in-game maps. Bears respawn after some time has passed, so it pays to revisit areas you've explored before. |
Siberian Wilderness |
Technical Parts | Manufactured metal parts used for weapon upgrades. Technical parts are basically a more refined version of salvage (above). Their icon looks like a coiled spring. Found on the bodies of dead soldiers and occasionally in containers, lockers, and wooden salvage crates. (There's no in-game tutorial about technical parts, but I first noticed them in the Gulag section of the Soviet Installation.) |
Soviet Installation |
Byzantine Coins | Gold currency that can be used to buy items from the Supply Shack. Not technically a crafting item but included here because they are tracked in the Resources menu. Found in caches revealed by deciphering Monoliths, in cylindrical 'Gifts of Alms' containers, and in small piles left here and there in the game world. There is also one Mission that provides coins as a reward. |
The Prophet's Tomb |
Chromite Ore | Rare mineral used in high-end weapon upgrades. Once you acquire the Geologist Skill, chromite can be mined from ore veins in caves and underground spaces, or found in lumps on the ground. |
Geothermal Valley |
Once you've completed the in-game tutorial on crafting poison arrows (in the Siberian Wilderness level), you will no longer need to use the Base Camp menu to craft special ammo. You can do this on the fly, as long as you have unlocked a particular ammo type and have the necessary crafting ingredients. (See the Combat Controls section for details.)
AMMUNITION | DESCRIPTION | COST |
Silent Arrows | Standard arrows that kill silently. | 1 feather + 2 hardwood = 5 arrows |
Poison Arrows | Unlocked in the Siberian Wilderness level. These arrows deploy a cloud of lethal poison on impact. The Death Cloud Arrows Skill (Tier III Survivor) increases the size and duration of the poisonous cloud. |
2 arrows + 1 cloth + 3 mushrooms = 3 poison arrows |
Fire Arrows | Unlocked in the Geothermal Valley level. These arrows can ignite flammable objects and unarmored enemies. The Napalm Arrows Skill (Tier III Survivor) increases the range of the fire burst that erupts on impact. The Greek Fire Skill (unlocked in the Lost City) makes fire arrows even more deadly. |
2 arrows + 1 cloth + 1 oil = 3 fire arrows |
Grenade Arrows | Unlocked in The Acropolis level. These explosive-tipped arrows detonate on impact, causing heavy concussive damage. The Cluster Bomb Arrows Skill (Tier III Survivor) disperses additional explosives on impact. | 2 arrows + 1 cloth + 4 magnesite = 3 grenade arrows |
Rope Arrows and Broadhead Climbing Arrows | These are introduced at two different points in the Soviet Installation. They are part of the story progression and cannot be missed. Both are context sensitive and do not do not use any ammo, so there's nothing to craft. (See the Controls page for details.) |
N/A |
Rifle Grenades | Unlocked by purchasing the Grenade Launcher attachment for the rifle from the Supply Shack in the Soviet Installation. Fragmentation grenades launched with the rifle are similar to Grenade Arrows but may bounce before detonation, so keep that in mind when using them. | 1 oil + 4 magnesite = 2 grenades |
Hollow-Point Bullets | Unlocked with the Tier II Survivor Skill Hollow-Point Bullets. These fragmenting pistol rounds do extra damage. | 5 bullets + 3 magnesite = 7 hollow-point rounds |
Dragonfire Shells | Unlocked with the Tier II Survivor Skill Dragonfire Shells. These incendiary shotgun shells ignite flammable objects and unarmored enemies. | 5 shotgun shells + 2 magnesite + 1 oil = 7 dragonfire shells |
MISCELLANEOUS ITEMS
ITEM | DESCRIPTION | COST |
Bandage | Introduced in the Siberian Wilderness level. On the easier Difficulty Settings Lara's health regenerates automatically, but on the harder settings, or during intense combat, you will need to apply bandages in order to heal. Make sure you have herbs and cloth in your inventory. Then hold V/L2/LB to bandage Lara's wounds. |
herb + cloth |
Shrapnel Grenade | These improvised explosives are introduced in the Gulag section of the Soviet Installation. To craft a shrapnel grenade pick up a tin can and hold Alt Fire. As long as you have magnesite ore in your inventory, Lara will make the grenade. See the Controls page for details on aiming and throwing. |
tin can + magnesite ore |
Molotov Cocktail | Introduced in the Copper Mill section of the Soviet Installation. They do a fair amount of damage when used in combat and can also be used to destroy flammable objects and barriers made of wood and cloth. Pick up a bottle and hold Alt Fire. As long as you have cloth in your inventory, Lara will craft and light the Molotov. See the Controls page for details on aiming and throwing. |
bottle + cloth |
Smoke Grenade | Introduced in the Abandoned Mines. When thrown, these create a cloud of smoke that obscures enemies' vision. Lara can still see them if you activate Survival Instinct. Pick up a jar and hold Alt Fire. As long as you have cloth in your inventory, Lara will make the smoke bomb. See the Controls page for details on aiming and throwing. |
glass jar + cloth |
Gas Can Bombs | Red gas cans and fuel barrels can be exploded by shooting them, no special skills required. But if you unlock the Incendiary Bombs Skill (Tier 1 Survivor), you pick up a gas can and hold Alt Fire to combine it with cloth to make a bomb. See the Controls page for details on aiming and throwing. | gas can + 2 cloth |
Proximity Mine | Once you've unlocked the Incendiary Bombs Skill, you can craft proximity mines from enemy radios. Pick up a walkie talkie and hold Alt Fire to craft. Then drop or throw it in a spot where enemies are likely to pass. When they get close, the mine will explode. | radio + technical part + cloth |
Body Trap | Once you've unlocked the Body Trap Specialist Skill, you can rig enemy corpses to damage other enemies. After looting a dead body, stand over it and hold Alt Fire to set the trap. When other enemies go to investigate, they'll trigger a toxic cloud. | mushroom + salvage |
The table below is based on the Equipment section of the Base Camp menu. Some equipment is not available to craft early in the game but will be unlocked as you gain experience and special tools. A few items are found and not crafted.
EQUIPMENT | DESCRIPTION/NOTES | COST |
Hunter's Quiver | Medium-sized, sturdy hide quiver increases carrying capacity for all arrow types. | 10 cloth + 4 hardwood + 4 exotic hides |
Adventurer's Quiver | Large, fur-lined quiver significantly increases carrying capacity for all arrow types. Requires Hunter's Quiver (above) and Crafting Mastery Skill (Tier II Survivor). | 13 cloth + 15 hides + 1 bear hide |
Ancient Quiver | A dark hide and leopard fur quiver adorned with an ancient brooch and golden stitching. Holds the maximum capacity for all arrow types. | Obtained in the Lost City |
Satchel | Compact hide pouch that increases resource storage capacity. | 5 cloth + 15 hides |
Rucksack | Large, insulated storage pack that significantly increases resource carrying capacity. Requires Rucksack (above) and Crafting Mastery Skill (Tier II Survivor). | 9 cloth + 20 hides + 1 bear hide |
Stock-Mounted Shell Holder | This container is mounted on the stock of the shotgun and increases the number of shotgun shells that can be carried. | 10 hides + 5 technical parts + 1 exotic hide |
Shotgun Shell Bandolier | Leather sling that significantly increases the number of shotgun shells that can be carried. Requires Stock-Mounted Shell Holder (above) and Crafting Mastery Skill (Tier II Survivor). | 9 cloth + 20 hides + 2 exotic hides |
Rifle Ammo Pouch | Latched hide pouch increases carrying capacity for rifle ammunition. | 10 cloth + 2 exotic hides |
Large Rifle Ammo Pouch | Large hide storage pouch with individual round slots. Significantly increases carrying capacity for rifle ammunition. Requires Rifle Ammo Pouch (above) and Crafting Mastery Skill (Tier II Survivor). | 19 cloth + 10 hides + 1 bear hide |
Pistol Ammo Pouch | Small hide pouch that increases carrying capacity for pistol ammunition. | 10 cloth + 1 exotic hide |
Large Pistol Ammo Pouch | Large, reinforced pouch that significantly increases carrying capacity for pistol ammunition. Requires Pistol Ammo Pouch (above) and Crafting Mastery Skill (Tier II Survivor). | 6 cloth + 12 hides + 1 bear hide |
Small Oil Flask | Small waterproof flask made from treated hide. Used for holding oil. | Obtained in the Geothermal Valley |
Large Oil Flask | Large treated hide flask that holds a significant amount of oil. | 12 hides + 1 bear hide + 2 boar fat |
Crafting Tool | Simple handyman's tool that increases the number of upgrades available for all weapons. | (see note below) |
Enhancement Tool | Aged multi-function tool that further increases the number of upgrades available for all weapons. | (see note below) |
Refinement Tool | Modern multi-tool that allows for advanced crafting and makes available all weapon upgrades. | (see note below) |
Rope | Coil of braided rope. Used for making rope lines and swinging across large gaps. Rope arrows are context sensitive. Equip the bow and aim at a rope-wrapped object. When you fire, you'll automatically shoot a rope arrow rather than a regular arrow. To create a zip line, stand near a rope-wrapped post and shoot a rope arrow into another rope-wrapped object. To rope-swing across a gap, stand near the edge and shoot a dangling rope coil. Lara will shoot a rope line and swing across automatically. Shooting rope arrows does not expend any ammo, so you can't run out. |
Obtained in the Gulag section of the Soviet Installation |
Combat Knife | An old military fighting knife with serrated spine. Used for cutting rope and attacking foes. To cut rope, stand nearby and press the Melee button. Knife attacks are context sensitive. For example, when Lara is above an unaware enemy, you'll see the Melee icon. Press this button to drop down and attack with the knife. Certain Brawler Skills enable more powerful knife attacks. |
Obtained in the Abandoned Mines |
Rebreather | Compact air filtration device. Allows unlimited underwater swimming. Automatically equipped when needed. | Obtained in the Flooded Archives |
Broadhead Climbing Arrowheads | Large hardened arrowheads that upgrade silent arrows to broadhead climbing arrows when needed. Can be shot into soft wood and climbed on to reach new areas. Like rope arrows, climbing arrows are context sensitive. When you aim the bow at a soft wooden surface and shoot a charged shot, you'll automatically use a climbing arrow rather than a regular arrow. Shooting climbing arrows does not expend any ammo, so you can't run out. |
Obtained when you revisit the Soviet Installation after the Flooded Archives |
Rope Ascender | Modern military rope climbing device. Used for quickly traversing rope lines. Hold the Interact button while hanging from a rope line to quickly ascend. | Purchased from the Supply Shack in the Soviet Installation |
Lockpick | An old hand-crafted lock pick set that shows considerable signs of wear. Used for opening locked strongboxes and doors. | Reward for completing a mission in the Soviet Installation |
Wire Spool/ Grapple Axe | Attaches to the climbing axe to make a grapple. This allows Lara to latch onto high ledges she could not normally reach. The grapple can also attach to metal rings in order to swing across gaps. (Not shown in the in-game Inventory.) | Obtained in The Acropolis |
NOTE ON CRAFTING TOOLS: There are four tiers of weapon upgrades. (See the Weapons page for details.) The first tier is available as soon as you acquire each weapon. The others are unlocked when you obtain each of three tools: the Crafting Tool, the Enhancement Tool, and the Refinement Tool. You'll find two in strongboxes in the Abandoned Mines and The Acropolis and buy the third from the Supply Shack. Regardless of whether you find or buy them, you'll obtain the tools in the order listed.
†UPDATE HISTORY: 9/14/16 - Page first posted online.
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