IMPORTANT NOTE ON SAVING & CHECKPOINTS: Checkpoints are the spots in each level where the game auto-saves. These are noted in blue and numbered in the walkthrough text to correspond with PC, Macintosh, PSP & Wii savegame files available for download. (Please note that the number and location of checkpoints vary slightly for the Nintendo Wii game.) Although it is also possible to save manually, the save system in Anniversary is very different from the older Tomb Raider games and differs in several ways from the TR Legend save system. Please see the Anniversary Controls page for details. This may save you a great deal of frustration as you make your way through Lara's latest adventure.
LEVEL 14: FINAL CONFLICT
From CHECKPOINT 1, in the doorway between the previous level and this one, step forward into the throne room.
To save space, an account of the cinematic sequence in which Lara meets Natla is included in a footnote at the end of the walkthrough.
BATTLING THE ABOMINATION: When the cut scene ends, CHECKPOINT 2 registers and the humongous, legless mutant drags itself toward Lara across the platform.
As with the other bosses in this game, this beast cannot be defeated directly. Just shooting it does nothing. Instead you must employ a few special techniques similar to the ones you used to beat the T. rex and the centaurs. This sequence is shown in a video walkthrough, as well as in this series of screenshots.
First, step-by-step instructions explaining the basic strategy:
Finally, a few general tips, in no particular order:
When you've defeated the mutant, the door at the back of the platform opens and CHECKPOINT 3 registers.
NOTE: If you're having difficulties here, you're welcome to download my PC save files for CHECKPOINTS 2 and 3. One is at the start of the fight with a nice supply of ammo and medipacks; the other is after the battle. Macintosh, PSP and Wii save files are also available here. (Instructions are included with the downloads as well as here.)
PASSAGE WITH LAVA STREAM: Follow the hallway past CHECKPOINT 4 and jump across the stream of flowing lava to the little rock island ahead. Turn right and take a running jump to the next solid stone. Get the large medipack and take another running jump to perch on the narrow pole sticking up from the lava pool ahead. Turn left and hop onto the next vertical pole. From there, jump to grab the ledge ahead.
Immediately pull up and shoot the winged mutant that rises up from the area ahead. Use powerful weapons to kill it as quickly as you can so its fireballs don't knock Lara off the ledge into the lava.
If you're playing the Wii game, don't touch that switch yet. Take a moment to examine the opposite wall. Use the trowel to pry away some loose rock, revealing RUBBING REWARD #1 (10/12), titled simply "Natla".
Now pull the switch on the right wall. This causes the small ledge Lara is standing on to begin to retract. At the same time, the larger ledge ahead extends toward you. Wait until it is almost fully extended and then take a running jump to grab it. Pull up and continue along the hallway, picking up some shotgun ammo on the way.
Follow the hall through several twists and turns until you can see an artifact in a raised alcove ahead. At this point, get ready for combat. As soon as you round the corner, a centaur charges from the room ahead. Try to run past it so it doesn't corner Lara in the narrow hallway. Just be careful not to run on into either of the lava pits in the next room.
ROOM WITH SWITCHES AND LAVA PITS: CHECKPOINT 5 registers as you enter. For some reason, the grapple doesn't work on the metal cage in the raised opening. So leave it for now. Cross the room to the switch on the far wall and use it to open the exit and close the door through which you entered. Doing this also hatches one of the mutant pods on the wall, releasing a flying mutant. After the brief cut scene showing the doors opening and closing, immediately turn left and shoot it down. If you do move around while fighting, watch out for the lava pits along the side walls.
In the Nintendo Wii game, instead of just a switch, this is a two-part puzzle. The clue is located on the wall to the left as you enter the room, just below the opening with the metal cage. Take a rubbing of the inscription: four identical symbols similar to Greek Omegas (W). Cross to the far corner of the room and examine the cryptex puzzle. To solve it, turn the top cylinder once to the right. Then turn the second cylinder from the top once to the left. This causes one door to open, the other to close, and the flying mutant to explode out of its pod.
Once you've taken care of the flyer, head for the door you just opened, pick up the shotgun ammo and large medipack on the floor and go through.
ROOM WITH POOL & THREE UNDERWATER GATES: CHECKPOINT 6 registers about halfway down the ramp and 2 mutants—one cat and one flyer—hatch from pods in the room ahead. If you back up the ramp immediately, the flyer shouldn't follow you. Then you can deal with the cat alone. Just be careful not to back into the lava pit behind you. When it's dead, return down the ramp and deal with the flying mutant. You'll find both shotgun shells and 50-caliber clips on the floor.
NOTE: As you explore these two rooms, you can re-use CHECKPOINTS 5 and 6 to save your progress. Both of them will register any number of times as long as you alternate stepping over each one. The save 'Final Conflict 6a' in my collection of PC saves was made at checkpoint 6 after destroying the two mutants. Macintosh, PSP and Wii save files are also available here.
The exit from this area is through the underwater tunnel on leading out of the pool. It is blocked by 3 circular gates, which you must open. First go to the far right corner. Equip the regular pistols. Then take a running jump across the small lava pit, jumping just at the edge and holding the Jump key to ensure that Lara makes it all the way across the pit, and grab the crosspiece on the shield-shaped panel (as shown in these screenshots). Lara's weight pulls the panel down revealing a button. When the panel has descended all the way, jump back across the lava pit and shoot the button before the panel retracts. This opens one of the underwater gates and also hatches another flying mutant. You may want to switch to the shotgun before taking on the flyer. Or, back up either of the two ramps leading out of the pool room. Usually the flyer won't follow.
When you've destroyed it, switch back to pistols and go to the other shield-shaped panel in the far left corner of the room, relative to the entrance. Jump to grab it, which is much easier this time without the lava below, and then jump back to the floor and shoot the button. Another underwater gate opens and another flying mutant emerges from its pod. Switch weapons again if you want to and shoot it down.
The switch to open the third gate is located behind that rough rock wall in the far corner of the room, which can only be reached in a roundabout way. First jump into the pool and pull the underwater lever on one of the side walls. This extends a small ledge in the room above. Climb out of the water and onto that ledge, which is just to the right of the entrance when facing it. As soon as Lara touches the ledge, a cat mutant hatches from the nearest pod. You can pull up and shoot it from the ledge with pistols if you're patient. Or jump down and fight it head-on.
Climb into the opening above the small ledge and pick up a large medipack. In the Wii game there's also a gold plaque on the right wall of this small chamber. This is RUBBING REWARD #2 (12/12), bearing the rather unsubtle title "Torso Boss".
ARTIFACT #1: Climb into the raised opening with the metal box and turn around. Jump to the rough stone ledge with ARTIFACT #1 (41/44), take it and jump back. (These screenshots show how to reach the artifact.) Push the metal box out of the opening into the next room. Drop down and push the box against the rough stone pedestal near the entrance. This is CHECKPOINT 7 (same spot as 5).
Use the box to climb up onto that pedestal (as shown in this screenshot). Kill the flying mutant that bursts out of the pod ahead. You may want to drop down to the floor so you have more room to maneuver. When it's dead, climb back onto the pedestal and take the small medipack.
ARTIFACT #2: If you want the artifact that you saw in the hallway on the way into this area, climb up onto the ledge next to the stone pedestal and use the switch there. This re-opens the door below. Drop down and push the metal box through the door into the hallway. Use it to climb into the alcove with ARTIFACT #2 (42/44). (You probably won't need them, but here are screenshots showing its location.)
OPENING THE THIRD UNDERWATER GATE: There are two ways to reach the button that opens the final gate in the pool: A shortcut, which is a little tricky but much more direct, and a longer but easier route (detailed in the next section).
For the shortcut, drag the metal box back into the room with the lava pits and then push it straight ahead, along the left wall but not too close to it, until the box bumps up against the low lip on the floor. This lip is designed to keep players from accidentally pushing the box into the lava, but it is possible to finesse the box up onto that lip. There's a "sweet spot" (shown in the first of these screenshots) where if you hit the lip with the box at exactly the right angle, the box will just slide up there. If you can't make that happen, it's still possible to finesse the box into position by wiggling it from side to side or pulling it up onto the lip at a slight angle.
IMPORTANT: Be very careful not to push the box off the edge into the lava. If you do, it will be impossible to get out of this area. Instead you'll have to reload an earlier save. If you take care not to cross another checkpoint after accidentally destroying the box, you can save manually, reload, and try again. If you accidentally cross checkpoint 5 or 6 after losing the box, your only choice will be to reload an earlier save or download one of mine.
Once the edge of the box is on the lip, you can move it closer to the wall and straighten it out. Then climb on top and take a running jump to grab the horizontal handhold on the wall below the man-made opening. Pull up into the opening. Now skip the next paragraph and continue to the button. (Special thanks to Alain & Holly S. for this excellent tip.)
If you can't manage the shortcut, instead push the metal box back to the rough stone pedestal and climb up. From there, take a running jump to grab the top left edge of the first horizontal steam vent on the wall above the lava pit. Climb as far to the left as you can and jump to grab the next vent before the steam shoots out, burning Lara so she loses her grip and falls into the lava. Quickly climb to the left across the second vent, tapping Interact as you go to climb faster, and jump to grab the next one. Climb quickly across this one and jump to grab the handhold in the corner. Climb around the corner to the left. Jump back and grapple the metal ring on the wall above. Wall run back and forth to build up momentum and then jump to grab the rough stone handhold in the next corner. Climb to the left, jump up to grab the edge of the man-made opening above and pull up. (These screenshots show the path from the pedestal to the alcove.)
Take the 50-caliber clips in the opening. Then drop down into the small, dark tunnel on the other side and get pick up some shotgun ammo. Climb down into the next room. (In the Wii game this opening is blocked by a crumbling stone wall, which you'll need to remove using your pickaxe.) Now you're behind the ring of stones that you couldn't climb over from the other side. Pull the switch to open the third underwater gate and trigger CHECKPOINT 8.
NOTE: This checkpoint registers when you open the third gate, regardless of the order in which you use the three switches. If you reload, Lara will be standing in the entrance to the POOL room. If you haven't already opened the other two gates, do that now, using the shield-covered buttons in the room with the pool (as described above).
Use the low step to climb over the rocks to the pool. Jump in the water and swim through the passageway, picking up a small medipack on the way. There's an air pocket above the medipack if you need to breathe. Continue to the end of the tunnel and climb out of the water. Get the 50-caliber clips and proceed to CHECKPOINT 9.
LAVA STREAM & FALLS: Ahead lies a deathtrap of flowing lava. Tremors rock the cavern as you enter this area, but they subside once you get past the entrance. Continue forward, jump across the first lava stream and then across the crack in the floor.
NOTE: Avoid stepping in this crack, since Lara can get one leg stuck in it permanently (as shown in this screenshot). If this happens, save the game, reload at CHECKPOINT 9 and try again.
Beyond the bend in the lava stream, jump across to the opposite bank and follow the ledge to where it juts out over the lava pool below. Again, there's a longer but easier route to where you're going and a more difficult shortcut.
First the long way: Stand on the left bank of the lava stream, looking downstream over the falls. Turn right and take a running jump across the lava pool far below to grab the ladder carved into the wall ahead. (This series of screenshots shows where to go.) Fireballs periodically fall from above, but as long as Lara is hanging onto the ladder and not leaning outward, they won't touch her. Climb to the top and jump to grab the edge of the steam vent to the left. Stay as far to the right as possible to avoid the steam. Now watch the hole above on the right. When it stops belching fire, quickly jump up to grab the ledge above and move to the right just a bit to avoid the next puff of fire. Position Lara just below the left edge of the steam vent above and jump up to grab it. Then jump to the left to grab the handhold above the glowing glyph.
Now you can take your time. Climb all the way to the left along this handhold and then jump across the gap to grab the ledge on the other side. Traverse to the left a little and look down. Before dropping to grab the ledge below, make sure that Lara is at the middle of this ledge, not the left or right edges. There's a notch broken out of the right side of the ledge below. So if she drops there, she won't be able to grab. If she's too far to the left, she'll hit the lava falls. When you drop and grab the ledge below, immediately press Interact to perform a saving grab. Then pull up and take the large medipack. Drop and hang from the middle of this ledge—not the right where the notch is—and look down. Again, you want to position Lara at the middle of the ledge in order to drop and grab the ledge below. (Once you make it to this point, you can skip the next paragraph about the shortcut.)
Or, alternatively, the shortcut: Stand on the left bank of the lava stream, looking downstream over the falls. Ahead on a ledge at about the same height as where Lara is standing now, there's a large medipack. It would be a straight shot except for the rough black rock that juts out of the left wall between you and the medipack. But it's possible to make a carefully angled running jump past that rock to grab the handhold below the medipack. Try and stay toward the right side of the bank as you run forward and a little to the left and take off close to the edge. Lara may just nick the side of the jutting rock, but if you angle the jump correctly, she'll get past it and grab the lower handhold. (These screenshots show the setup and landing.) Then you can traverse to the left until her feet come up onto the wall, jump up to grab the ledge above and pull up to get the medipack. Now be careful climbing back down to the lower handhold. Make sure you drop and hang from the middle of the ledge with the medipack, where the ledge is straight and even; otherwise Lara can miss the grab and fall into the lava. (Special thanks to Jane S. for sharing her strategy.)
Longer path and shortcut converge here: Once Lara is hanging from the middle of the narrow ledge below the one where you found the large medipack—jump back to grab one of the handholds on the square column beyond the double lava falls. Take care not to jump too close to the falls. The middle of this small ledge is a good take-off point. Climb around the corner to the right and drop down twice to reach the ledge below.
ARTIFACT #3: In the Wii game, after dropping down from the handholds, it's a simple matter of climbing over the rocks into the area behind the lava falls to get into the cave with the artifact (as shown in this screenshot). Once you have it, skip down to the section that begins, "Once you have the artifact. . . ."
In all other versions of the game, those rocks are too high to climb. You'll need to approach the artifact from the opposite side. Turn to face out across the lava pool. Ahead are 2 small stone islands (shown in the first of this set of screenshots). These will support Lara's weight but only for a few moments. After that, they sink into the lava. So you must move quickly. Take a running jump from the ledge to the first island, quickly jump to the second, and then jump to grab the handhold on the wall ahead.
At this point, if you don't want the artifact, skip the next three paragraphs and continue toward the exit.
After you've jumped across the first two stepping stones and Lara is hanging from the lower handhold, jump straight up to grab the one above. Position her near the middle of the handhold and lean back so the camera shifts to show the stepping stones behind her. Jump back over the nearest stone to land on the one beyond it. Then quickly run and jump into the little cave behind the falls. Turn left to find ARTIFACT #3 (43/44).
NOTE: If you're proficient with the controls, you can skip the handholds and jump directly across the stepping stones to the ledge behind the lava falls. This route is also shown on the page of screenshots.
Once you have the artifact, move to the opening overlooking the stepping stones in the lava pool. If you're playing the Wii game and climbed over the rock wall, this is at the opposite side of the cave. If you came across the stepping stones to reach the cave, you'll be going back the way you came. By now, the stepping stones should have risen out of the lava pool, and you can jump across the nearest two to get back to the handholds. (Again, refer to the screenshots if necessary.)
Jump up to the handhold above and climb around to the left. Jump back off the wall to perch on a pointy stone column sticking up from the lava. Turn toward the next pointed pillar but take a moment to observe before jumping over there. The hole on the wall to the right of the pillar spews flame every few seconds. So carefully time your next jump so you land on the pillar just as the flames are going out. Then jump forward to grab the horizontal bar ahead. Swing around the bar and jump to the small stone island ahead. It starts to sink into the lava, so quickly jump to the safe ledge beyond. (These screenshots show the path from the handholds above the stepping stones to the final ledge.)
Turn left and jump onto one more little stepping stone. Before it can sink into the lava pool, take a running jump to grab the ladder ahead. Climb to the top and step forward to CHECKPOINT 10. Whew!
If you're not collecting artifacts, simply continue forward into the final room and skip the next paragraph.
ARTIFACT #4: If you want the last artifact in the game, after crossing the checkpoint, turn around to face out over the lava pool. Take a running jump off the ledge above the ladder and grapple the ring on the ceiling (shown in the first of these screenshots). Grapple-swing across the gap to the ledge on the far side. Quickly move out of the way of the flame jet and pick up the large medipack. Turn left and approach the edge of the ledge overlooking the lava pool you just came across. Take a running jump to the ledge jutting out of the left wall, where you'll find another large medipack. Turn right and take another running jump across the gap to the ledge with ARTIFACT #4 (44/44). (In the Nintendo Wii game, the artifact is in the same spot; you just can't see it at first. It's behind a stone wall that must be cracked open with the pickaxe.)
Once you have the statuette, return to the ledge above the ladder the way you came. You don't have to grapple-swing across on the way back, though. Lara can make it using a running jump, as long as you hold down the Jump key.
THE TOP OF THE PYRAMID – FINAL BATTLE: Enter the large chamber at the peak of the great pyramid. At last, you've reached the final confrontation with Natla. This sequence is covered in detail below, as well as in this video walkthrough.
To save space, the cinematic sequence before the battle is transcribed in a footnote below.
CHECKPOINT 11 registers as you regain control of Lara. The big doors have closed behind you, and Natla immediately bears down on you from above. If you need supplies, there are 3 sets of SMG clips and a box of shotgun ammo on the floor just inside on the left.
NATLA - PHASE ONE: As in the original Tomb Raider, the final battle has two stages. In the first part of the fight, you must destroy each of her wings to bring the airborne Natla down to earth. Each wing has a separate targeting reticle (as shown in this screenshot). Shooting Natla's body does no damage, and the targeting reticle has the annoying habit of drifting back to her body almost every time she moves. So be sure to use the mouse or right stick to switch targets and aim at a wing. When you do enough damage to each one, it becomes useless and can no longer be targeted. At this point, her health bar should be reduced to a little more than half full.
As you fight, duck or dodge to avoid her swooping lunges and jump out of the way when she launches a fireball attack. You can also hide behind the pillars to avoid the fireballs, but you'll have to move out to target her once each barrage stops.
When you've destroyed both of Natla's wings, a cut scene ensues. Natla falls to the floor and you get a clear view of a bluish-green glowing area on her back. But before Lara can do more than look, Natla leaps up and grabs Lara by the throat. "I cannot die, you fool!" she taunts, tossing Lara across the room. "Sooner or later you'll run out of bullets."
Fortunately, Natla doesn't realize that Lara's magical pistols never run out. ;)
NATLA - PHASE TWO: Even though she can no longer fly, Natla is still a fearsome adversary. She begins by standing near one of the side walls and pelting Lara with a barrage of fireballs. These fan out in groups of three from where Natla is standing. So, for the most part, you can dodge them by jumping from side to side while facing her. Or, stand in one spot and wait for her to launch all three fireballs and then quickly jump out of the way. After unleashing several rounds of fireballs, she'll zip across to one of the adjacent walls and start the process again. Turn to face her and continue dodging.
As you do this, fire at her constantly. If you use SMGs, you'll do a lot of damage quickly. This isn't necessary, however. You can beat her with just pistols.
Watch Natla's health and rage bars at the top right corner of the screen. When the rage bar maxes out, both bars will glow red, she'll let out a shriek (which is visible as stylized sound waves emanating from her head) and charge at Lara.
Once she becomes enraged, Natla stays that way for a while. (Her health bar remains red.) So if you don't manage the adrenaline dodge the first time, she'll charge at Lara again and again, giving you a few more chances. If you don't succeed before her rage bar subsides, Natla's health bar will turn yellow once more, and she'll return to one side of the room and begin the fireball attacks again.
Repeat the process—shoot at her while dodging the fireballs until she becomes enraged, wait for her charge, do the adrenaline doge, shoot to stun, then shoot her in the green glowing area on her back—until Natla's health is reduced to zero.
NOTE: If you're having trouble with this fight—either because it's too difficult or because you haven't saved up enough medipacks to get through comfortably—you're welcome to download a save file for PC, Macintosh, PSP or Wii. Saves for the checkpoints before and after the fight are included, and download and installation instructions are linked from the save file page.
When you finally defeat Natla, an interactive cut scene begins. Natla still has enough fight left in her to make a final desperate attack. Press the controls indicated on screen to evade her. Natla then taunts Lara, telling her this isn't the end, just a temporary reprieve for the human race. She vows to find another remnant of Atlantis and begin again.
Lara glimpses one of her pistols on the floor nearby. As Natla launches a fireball, Lara dives for the weapon. Press the keys indicated on screen to grab the gun, stun Natla with a well-placed shot and then grapple one of the pillars down on top of her. When you succeed, Lara runs up the broken column and makes her escape. The correct controls for each system are:
BUG NOTE: If you're having trouble with the interactive cut scene because the icons indicating which buttons to press don't appear, see the footnote at the end of the Lost Valley walkthrough for some possible solutions.
In the final cinematic of the game, Lara dashes out of the pyramid and dives into the sea. She swims to Natla's boat as the pyramid explodes behind her, and then motors off into the distance. Job well done.
DESIGNERS' COMMENTARY: The commentary tracks are unlocked after completing each chapter (i.e., Croft Manor, Peru, Greece, Egypt and Lost Island). For details, see the Rewards page. You'll also find full transcripts of the commentaries here. (Many thanks to Treeble for these.)
†UPDATE HISTORY: 7/17/07 - First draft of walkthrough posted online.
7/18/07 - Tweaked the Natla strategy ever so slightly and replaced two of the screenshots with better versions.
7/24/07 - Fixed a left/right mix-up in the lava river section. (Thanks to Paul K. and Mal for pointing that out.)
12/31/07 - Added shortcuts in the room with lava pits and the lava stream area, thanks to other players' suggestions, which are credited in the walkthrough and below. Made some minor changes to a few other sections for clarity and to provide small alternatives in difficult areas.
2/11/08 - Changed the numbering system for artifacts, relics and rubbings, as explained in the note below.
2/16/08 - Added Nintendo Wii information, as well as the Xbox 360 interactive cut scene controls. Also made a few very minor changes for clarify and flow.
4/29/08 - Added Macintosh save files and info. Thanks to Andrew W. and Chris H.
6/6/08 - Added PSP interactive cut scene controls, thanks to Piesia.
6/29/09 - Added Wii version shortcut for artifact #3, thanks to Walmy. Also swapped the regular and alternate strategies for artifact #3, since I prefer using the handholds there. This resulted in extra screenshots, so the subsequent screens were renumbered.
11/8/09 - Revised Abomination strategy slightly and added boss video. Also rearranged the shortcut/long route following checkpoint 9. Both involved adding and reorganizing screenshots.
12/9/09 - Minor updates on the Natla strategy, including video walkthrough.
5/16/12 - Ironed out the instructions for obtaining Artifact #3. Thanks to Mark S. for pointing out my error.
12/30/12 - Added remade Natla video, with help from Eldin.
12/28/21 - Revised kill count, thanks to a note from Ben.
ACKNOWLEDGEMENTS: Special thanks to Tiri Li and James S. for the PS2 and Xbox 360 interactive cut scene controls. Thanks to Aayla, Isaac, Rose and Tak for sharing their "big legless" battle strategies, and to Aayla for sharing her Windows PC game profile with the time trials completed and all rewards unlocked. (You can find that here.) Thanks also to the following players for their various contributions to this level's walkthrough: Alain & Holly S., Jane S., Mal, Paul K. and Piesia.
*NOTE ON KILL COUNT: Although you defeat them indirectly, the giant, legless mutant and Natla still count as "official" kills on the level-end stat screen.
**ABOUT ARTIFACTS, RELICS & RUBBING REWARDS: Finding artifacts and relics (formerly known as "secrets") unlocks various extras like outfits and concept art. The Nintendo Wii game also includes "rubbing rewards" in some levels. I have numbered each of these bonuses in the walkthrough. So, for example, "Artifact #2 (10/44)" means that this is the second artifact in this particular level and the 10th out of 44 artifacts in the whole game. Please see Anniversary Rewards page for more info on all of these.
***ABOUT TIME TRIALS: After completing a level, you will be able to replay it in Time Trial mode to unlock cheat codes. For more info, please see the Time Trials and Rewards pages. For help beating this level's time trial, see Eldin's Final Conflict - Time Trial Tips.
IMPORTANT NOTE ABOUT SAVEGAME FILES: The PC save files linked to this walkthrough include instructions for use. Additional save files can be found on a separate Anniversary save page. Please note that my saves were made using the North American DVD version of the game. As far as I know, they are compatible with most other DVD versions and with the Direct2Drive download version. They will not work with certain unofficial versions, which use a different source code. Saves for one of the torrent versions are available on my Anniversary save page.
CINEMATIC AT START OF LEVEL: Lara approaches the Scion, which is hovering above a pedestal, glowing with mystical energy. She then peers over the edge toward the lava pool far below. From this vantage point, she is able to see a huge, pulsing incubation pod suspended on the wall ahead. Natla, regal yet somehow sinister in her crown and robes, interrupts Lara's explorations.
"You've reached the top, Lara," she says. "There's nowhere left to go but down."
The squad of cat mutants behind her confirms Lara's suspicions that Natla is rebuilding the armies of Atlantis. When Lara confronts her with that information, Natla admits she's breeding more than just mutant foot soldiers. With the Scion, she can create anything she desires.
"It takes three to rule," Natla explains. "Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age. But you have the strength to claim this seat beside me. Immortality has its price, but what are a few lives to sacrifice for your dreams."
"This is madness!" Lara exclaims.
"This is what you've been searching for. The answers you've sought your entire life are within the Scion. Everything you've done has led you to this place. You're here because you belong here, Lara.... That's who you are."
Lara struggles for a moment with Natla's words. How much is Lara willing to sacrifice in order to achieve her own goal? Is finding the mother she lost so many years ago worth killing for? Apparently not. Her decision made, Lara offers a brief apology to her dead father. She aims a pistol at the Scion and fires.
"No!" Natla screams, launching herself at Lara and hurling them both off the edge of the platform. Lara manages to struggle free and grab onto a ledge, but Natla falls all the way to the bottom of the shaft and sinks into the lava.
Lara pulls up onto the platform only to find that she's gone from the fire into the proverbial frying pan. As the Scion shudders with energy on its pedestal, the massive sac of flesh spews forth an abomination.
CINEMATIC BEFORE FINAL BATTLE: Lara enters the chamber at the top of the pyramid and looks around. She notices sunlight filtering down through the skylight at the pyramid's apex. Then suddenly Natla swoops down through the opening. Her wings are ragged and singed, her crown and robes burnt away. She stalks toward Lara.
"Thousands of years I've waited for this moment!" Her voice practically drips venom. "Do you realize what you've done!?"
Lara keeps her pistols trained on the other woman throughout her tirade.
"That blood on your hands, do you believe it was spoiled for the good of all man or for your own selfish desire? Look inside yourself, Lara. Your heart is as black as mine." But Lara has no chance to reply before Natla attacks.
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