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Tomb Raider: Underworld for Nintendo DS
The DS game follows the same basic plot as the other versions of Underworld, in which Lara Croft sets out in search of Thor's hammer, a powerful artifact that she hopes will open the way into Avalon, the mysterious alternate dimension in which her mother has been trapped for many years. In the process, she explores the underworld myths of various cultures. (The main Underworld page includes additional details.) Technically the DS game is a mixed bag, with some fun and challenging gameplay elements and some things that could have been done better. For example, long load times between levels and poor sound quality in the movie sequences make an otherwise enjoyable game less so. Puzzles that really test one's tomb raiding skills are few and far between, and the touch-screen elements that should be a DS mainstay are spotty at best. Also, be warned that the game is very dark. It's not a problem on a DS Lite with the backlight cranked up to the brightest setting, but if you have a regular DS, the game is practically unplayable. Overall, Underworld for the DS is an enjoyable enough way to spend an afternoon or two. The action itself is fun and satisfying. I only wish it were a little more challenging and that the presentation (sound and brightness especially) had the same level of quality as the rest of the game. For complete reviews, check out sites like IGN (includes addtional screenshots and gameplay video), Nintendo World Report and Pocket Gamer. There's also a fascinating article by the Underworld DS level designer, Danny Johnson, on his blog, A Dangerous Game. Here Danny talks about the creative and logical processes involved in game level design and shares some of the maps and level-flow diagrams he created for Underworld. Click the thumbnail below to view larger screenshots. Tomb Raider: Underworld Nintendo DS WalkthroughIntro & Controls Tomb Raider: Legend for Nintendo DS
The graphics in the Nintendo DS version are quite nice, and it does a fairly decent job of using the system's potential. The controls are fairly straightforward and comfortable, and Lara can explore almost every inch of her environment. The touch screen is used primarily for inventory management and keeping track of your in-game accomplishments, but there are a few cool features: Some underwater sequences split the action between the two screens, with the surface of the water just above the hinge. Combat also takes place on both screens. Once Lara acquires a target, it appears on the touch screen. You can then tap wildly with the stylus to shoot the enemy, or make quick-kill headshots using targeted taps. The touch screen and microphone are also used for "excavating" certain artifacts by swiping or tapping with the stylus or blowing into the mic. As in the original Legend, you collect bronze, silver and gold rewards in each level. After beating the game, you can use these rewards to purchase "extras" like cheat codes, concept art, character models, and mini-games, most of which involve the stylus and touch screen. You can also trade items with friends using the DS's wireless communication feature. For complete reviews, check out sites like Gamespot, CNet and Pocket Gamer. Tomb Raider: Legend Nintendo DS WalkthroughIntro & Controls · Croft Manor Click the thumbnail below to view larger screenshots. |
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