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Useful Bugs in Tomb Raiders 1-5
(Part 2)

Safety-Drop & Hole Bugs

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screenshot 1

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screenshot 2

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screenshot 3



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screenshot 1

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screenshot 2

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screenshot 3

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screenshot 4

These two bugs are based on the same principle. They take advantage of the way the jump-grab move alters Lara's trajectory. The first is used to make Lara land on a ledge directly beneath an opening or another ledge, even if the distance is too far for a normal safety-drop. The second enables her to jump down onto a ledge where an overhang prevents a normal jump. (If you aren't familiar with the basic safety-drop and jump-grab moves, review them on any of the TR 1-5 Controls pages.) Both bugs were discovered by Jeff Reid and both work in all games in the series. The screenshots used in these two examples come from the Lost Library level in Last Revelation.


Saftey Drop Bug
  1. Position Lara at the edge of the ledge or hole, with her back to the open space, as though she were about to do a safety-drop. There must be a ledge directly below where Lara is standing. The X in the screenshot shows where she'll land. (screenshot 1)
  2. Press Action + Back, just as in a safety-drop, except release the controls just before Lara grabs the edge. (screenshot 2)
  3. She should then drop through the opening (or off the ledge) landing on the ledge directly below. (screenshot 3)

Hole Bug
  1. Position Lara at the edge of a hole facing it. There must be a ledge below on the opposite side of the hole. (If there's a pole in the opening, as in the situation pictured, be sure to step to one side to avoid hitting the pole when jumping.) The X in the screenshot shows where she'll land. (screenshot 1)
  2. Take one hop back from the edge. (screenshot 2)
  3. Take a standing jump, pressing and holding Action while Lara is in the air. (screenshot 3)
  4. She should then jump through the opening, landing on the ledge ahead and below. (screenshot 4)

Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)

We also have an animated gif showing the safety-drop bug in action. (No java? Click here instead.) Thanks to Jeff Reid for this file.

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Petrified Guardian Bug

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screenshot 2

This bug is useful for dealing with the petrified guards in the last two China levels of TR2 and the six-armed statues in the India levels of TR(The screens are from Floating Islands.) Apparently these tricks don't work on every system, but if you save before trying them, you have nothing to lose.

In the first variation, fire three grenades at each of the stone guardians before they awaken (as shown in screenshot 1). This will weaken them considerably, so that when they do animate, it will only take a single grenade (or far fewer bullets than normal) to kill each one. In the PC game, be careful to use only three grenades, not four, as the extra one seems to cause the game to crash. PlayStation players may find that using four grenades destroys the guardians completely before they animate. (This was first suggested by Guillaume Cormier. Several PlayStation users wrote to let me know how it works on this system.)

Alternately, if you have leftover harpoons in TR2, use about 25 to "tenderize" each petrified guard. Lara won't auto-aim, but you'll know you're hitting them accurately when they bleed (as shown in screenshot 2). Then when they animate, they'll explode immediately. (This variation was discovered by Iris S.)

Note that in the TR3 India levels, you must either cheat or be playing through a second time in order to have the grenade launcher in the early levels. (Thanks to Gecook for testing this in TR3.)

Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)

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Exposure Meter Bug (TR3 Only)

This bug, unique so far to TR3, can prevent Lara from freezing to death in icy water. Just save your game underwater and reload. This resets the exposure meter. I recommend saving in a new slot, just in case something goes wrong. Also, be sure you don't accidentally save as Lara is about to drown!


Laser Sight Bug (TR4&5 Only)

This bug is unique to TRLR and is used to conserve revolver and crossbow ammunition.

For PC/Macintosh: Equip the revolver or crossbow combined with the laser sight. Then take aim using the Look button (Ins/0 on the numeric keypad). Without releasing Look, press the number 1 at the top left side of the keyboard, the hotkey for pistols. You'll hear Lara drawing pistols and you'll now be able to shoot with laser-sight accuracy and unlimited ammo (i.e., pistol ammo, not explosive arrows, etc.).

For PlayStation: Equip the revolver or crossbow combined with the laser sight. Then take aim using the Look button (L1). Without releasing Look, press Select again and move the selector as though you were going to choose the pistols. Press X and then Triangle. You'll hear Lara drawing pistols and you'll now be able to shoot with laser-sight accuracy and unlimited ammo (i.e., pistol ammo, not explosive arrows, etc.). Note that you won't hear any shooting sound, but you'll see blood/ricochet sparks from the hits.

For Dreamcast: Equip the revolver or crossbow combined with the laser sight. Then take aim using the Look button (left trigger). Without releasing Look, press the Start button and go into the Inventory. Now highlight the pistols and, without releasing the left trigger, hit the Start button again. You'll hear Lara drawing pistols and the Lasersight stays activated until you press the Y button. You'll now be able to shoot with laser-sight accuracy and unlimited ammo (i.e., pistol ammo, not explosive arrows, etc.).

(Thanks to Ian T. and DOOM515 for confirming the PS1 and Dreamcast versions of these cheats.)

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