IMPORTANT: If you haven't already done so, you may want to review the INTRODUCTORY NOTES on the storyline, controls, treasures/relics and saving/checkpoints. These appear at the start of the PROLOGUE walkthrough.
As always, I highly recommend that you do not rely exclusively on the autosave. Instead be sure to save manually at least once or twice each level. Then, if you miss something or run into a bug, you can reload rather than having to replay the entire level. Many common bugs are documented in this walkthrough. They are in hot pink text, like this, so they're easy to spot. I have also included an overview of major bugs without game spoilers. However, not every potential problem is covered here. So be safe; save often in new slots. In case you need them, Underworld Save Files for PC, PS3 and Wii are available.
LEVEL 2: COASTAL THAILAND - PART 4: PUPPET NO LONGER
Health Items: 0 Treasures: 2* Relics: 0 Keys/Puzzle Items: 0
*There are 30 treasures in the entire Coastal Thailand chapter. Two of these can be found in this level. They are numbered 29/30 and 30/30 below.
FLOODED ROOM WITH BROKEN BRIDGE: After leaving the HUGE ROOM WITH THE THOR STATUE AND CIRCULAR PLATFORM in the previous section, continue forward to the small, flooded room ahead. When you step out onto the broken bridge, spiders swarm out of crevices in the walls. Shoot them down before exploring further.
On the bottom of the murky pool, just to the right of the farther part of the broken bridge, there's a treasure (29/30). (This screenshot shows its location.) After getting it, swim back to the end of the bridge where you started. There's a small ledge where you can climb out of the water onto the bridge.
When Lara is facing across the broken bridge, the exit from this area is underwater on the left. The lever that opens it is high on the left wall on the other side of the broken bridge. Naturally the gap in the bridge is too wide to jump. To get across, begin by taking a running jump off the right corner of the ledge and grappling the metal ring on the wall. Alternatively, stand at the right corner of the ledge, grapple the ring and jump toward the ring. If you just step off the edge, Lara may fall in the pool, releasing the cable. Then you'll have to climb back up and try again. (If you need help with this, check these screenshots.)
When you've done this first maneuver successfully and Lara is dangling from the ring, adjust the length of the cable if necessary. Her feet should be a little above water level (maybe two feet, Lara scale, as shown in the second screenshot). Move the camera perpendicular to the wall and begin wall running back and forth. Try and keep the camera directly behind Lara as she runs, building up to a nice, long arc. When the back-and-forth motion takes Lara above the horizontal line on the wall between the light and dark colored areas, you'll know she's running high enough.
Keep this up, and when she runs all the way to the left, jump away from the wall. (That is, release the Left direction key and immediately press the Back key plus the Jump key. Or, if you're using a controller, release the left stick momentarily. Then slide the stick to the down position and press Jump.) If you've set up the wall run correctly, Lara will spring from the wall and grab the end of the broken bridge behind her. Pull up and turn right.
EXIT DOOR MECHANISM: Go to the back left corner of the room and climb the two stone slab handholds. Climb to the left and jump to grab the horizontal pole jutting out of the wall. Don't let go yet. Lara's weight pulls the pole down the track on the wall, operating the mechanism that opens the door. Once it's fully open, you can drop into the water and swim through.
UNDERWATER TUNNEL: Swim forward through the tunnel. As long as you don't dawdle, you should have no trouble making it to the air pocket ahead on the ceiling, where Lara can surface and breathe. When you're ready to move on, dive down and continue swimming along the tunnel.
About halfway between the air pocket and the exit, there's a roughly circular depression on the bottom, where you'll find the last treasure (30/30) in the level. Just beyond this depression, the tunnel slopes up sharply. (This screenshot shows the spot.) Grab the precious and continue straight on to the exit. To open the big, carved doors, swim close to the shiny wheel and press Interact to turn it. Swim through and head for the surface.
Hmm. . . this looks familiar. Swim toward Lara's boat to end the level.
Cinematic: Lara hauls herself back on board and grabs her laptop for a little conference with the boys back at home. She tells Zip and Alister about the map and her father's involvement. She says she's convinced he kept a record of the map's contents and that he found and hid the other gauntlet. . . well, right under their noses. We then see her motoring toward home.
†UPDATE HISTORY: 11/05/08 - First draft posted online.
12/7/08 - Added bug note and PC save file for the EXIT DOOR MECHANISM area.
12/19/08 - Fixed a typo in which the last treasure was not listed in bold, blue type. Thanks to Arash for pointing that out.
3/22/09 - Made several small changes for clarity while editing the entire walkthrough, but nothing major was changed in this level.
3/17/10 - Removed a bug warning that no longer applies. Apparently the problem in this level is confined to the Wii game. Thanks to aussie500 for this info.
12/11/12 - Added additional tips for the perpendicular jump from a wall run in the room with the broken bridge, thanks to info from Duncan.
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