Stella's Tomb Raider Angel of Darkness Walkthrough

NOTES ON THE REMASTER: At this point I can't guarantee 100% accuracy for this guide. Updates are in progress but will take time. Levels that have been worked on will say "Remastered," rather than "Classic," in the title. In the meantime, I have attempted to provide a running count of all kills and pickups, including totals for health packs, chocolates, sellable items, and cash, as well as notebook entries, which are needed for some achievements/trophies. If I've missed any, I do apologize. Please let me know if you discover anything not mentioned here. Also, in case it's not obvious, these guides are based on classic tank controls.



LEVEL 15: NEPTUNE'S HALLS (Classic)

Updated: 2/20/25()

NOTE: This is one of four small side levels off the HALL OF SEASONS. I have arbitrarily numbered them 14-17 but you can explore them in any order. After each one, you'll return to the Hall of Seasons with one of the necessary element crystals.

LEVEL MAP by VGCartography (used with permission)*

Angel of Darkness Remastered Video Walkthrough by Eldincy

Items: 8, including 3 health items and Water Crystal
Kills: none
Upgrades: none
Notebook Entries: none

After stepping on the button with the Water symbol in the MAIN ROOM of the HALL OF SEASONS, the three Water doors open. Go through the left door and pull the lever (as shown in this screenshot). The portcullises blocking the inner hallway rise. Go through. The next door opens automatically, leading into NEPTUNE'S HALL.

When you enter this area, a fire knight begins hurling fireballs in Lara's direction. He is similar to the other undead knights you've encountered except for his flaming sword and missile weapon. Punching, kicking and shotgun blasts won't destroy him but can subdue him temporarily. Dodge the fireballs and either outrun him or knock him into the hole in the floor. Just be careful Lara doesn't fall through. The fall will kill her. If Lara does catch fire, run through to the next room and jump into the water.

There are 2 boxes of V-Packer shells (1-2) in the corners of the room with the big hole in the floor. If you can't get them now, you'll have another chance later. Hop into the water-filled opening in the second room.

Swim down, then forward through a room with some fish swimming around in it. Swim into the small room ahead, avoiding the blades in the doorway. Pull the lever to raise the water level in the surrounding rooms. Swim back out past the blades and up through the hole where you came in. Climb out of the water. Return to the other room, where the fire knight is/was, and drop into the larger hole. Now that the water level is higher, Lara will splash down harmlessly.

Submerge and face the archway with the carved stone face above it. To the right of the arch is a small opening at floor level (shown in this screenshot). Swim through it and pull the lever to raise the water level once more. Swim back to the surface.

Now you can get to the three doorways that were too high to reach before. All three doors lead to sections of the same tunnel. Go through the door on the right to get a Vector clip (3). The middle door has a large health pack (4). The left door leads to a water-filled opening in the floor.

Jump into that opening and swim down then forward along the curving passageway. There's another large health pack (5) on the bottom of the passage. (You may have noticed it behind the bars before.) Return to the previous opening for air if necessary. Otherwise, just continue swimming forward along the tunnel to another square opening in the floor. Swim straight down and retrieve another large health pack (6). Then turn to face the barred opening and swim through the hole near the top of the bars. Continue forward then upward to an opening where you can get air.

Save your game. Beyond the spot where you got the last medipack, the tunnel is lined with retracting spikes, and it may take a few tries to get past them. Swim down through the opening in the bars then advance cautiously until the first set of spikes springs out. Note that the spikes don't make a complete circle. Stay close to the side of the passage where no spikes are coming out as you swim through. Lara may take some damage but at least she won't be skewered completely. Repeat for the remaining sets of spikes.

Beyond the spikes, swim straight on through the holes in the bars. Turn right at the T-intersection and then swim forward and up to get air. Backtrack for the Vector clip (7) at the opening to this square side tunnel. Get air again if you need to, then swim straight forward along the square tunnel. In the next open area, swim down to get the WATER CRYSTAL (8) off the pedestal. Below, on the side of the pedestal, is another lever. Pull it to open the grating directly above, as well as the door below the carved face in the flooded room where you were before.

Swim straight up to the top of the dome for air. Then swim down through the opening below the carved face. This takes you back into the room where you pulled the first lever. Don't go all the way to the lever. Instead swim up through the hole in the ceiling to emerge at the small pool where you first dove in.

Climb out of the water and continue to the next room. This is where you encountered the fire knight. He'll still be there if you didn't knock him into the hole before. Pick up the V-Packer shells (1-2) in the corners if you didn't get them before. Then return through the various gates to the main room of the HALL OF SEASONS.


UPDATE HISTORY: 1/16/07 - Reorganized a few sections for clarity and flow. Added additional screenshots.
2/6/25 - Separated the elemental areas—The Breath of Hades, Neptune's Hall, The Sanctuary of Flame, and Wrath of the Beast—into four separate pages. Also added running item, kill, and notebook entry counts, which hopefully will be useful in the upcoming Remaster.
2/20/25 - Added VGCartography's level maps, with permission. Visit VGCartography on DeviantArt and follow on Twitter/X and YouTube for more fantastic game maps.

*NOTE ON LEVEL MAPS: VGCartography's Angel of Darkness maps follow a slightly different level-naming convention than I do. You'll notice most of the Parisian Ghetto-adjacent areas on the same large map. Later, the elemental levels off the Hall of Seasons are included on the same map as the hub level.

WAS THIS WALKTHROUGH HELPFUL? If not, I apologize and invite you to contact me with any questions. If you need help right away, I recommend the r/TombRaider subreddit. Other fan-run forums are listed at tombraiders.net/stella/community.html. If this site was useful, please consider supporting it financially or in other ways. For details, visit tombraiders.net/stella/support.html. As always, I welcome your corrections/suggestions. Thank you!