Stella's Tomb Raider Angel of Darkness Walkthrough

NOTES ON THE REMASTER: At this point I can't guarantee 100% accuracy for this guide. Updates are in progress but will take time. Levels that have been worked on will say "Remastered," rather than "Classic," in the title. In the meantime, I have attempted to provide a running count of all kills and pickups, including totals for health packs, chocolates, sellable items, and cash, as well as notebook entries, which are needed for some achievements/trophies. If I've missed any, I do apologize. Please let me know if you discover anything not mentioned here. Also, in case it's not obvious, these guides are based on classic tank controls, and I have not yet included strats for all achievements/trophies.



LEVEL 14: NEPTUNE'S HALL (Remaster)

Updated: 4/13/25()

NOTE: This is one of four small side levels off the HALL OF SEASONS. I have arbitrarily numbered them 14-17 but you can explore them in any order. After each one, you'll return to the HALL OF SEASONS with one of the necessary element crystals.

LEVEL MAP by VGCartography (used with permission)*

Angel of Darkness Remastered Video Walkthrough by Eldincy

Items: 8, including 3 health items and Water Crystal
Kills: 1
Upgrades: none
Notebook Entries: none

Step on the button with the water symbol in the MAIN ROOM of the HALL OF SEASONS to open the three nearby doors. Go through the left door and pull the lever. The portcullises blocking the inner hallway rise. Run to the middle door and save the game in a new slot before going through. The inner door opens as you approach, and once you're inside NEPTUNE'S HALL, you can't leave until you've beaten it. The "Be Like Water" achievement/trophy requires you to finish the level without taking any damage. So plan to save in different slots and/or quick-save as you progress if things are going well. (screenshots)

ENTRYWAY WITH OPENING IN THE FLOOR: As you enter this area, a fire knight (1) begins hurling fireballs in Lara's direction. Run forward and hide behind either of the first two pillars near the hole in the floor, so Lara doesn't get toasted. This guy is similar to the other undead knights you've encountered except for his flaming sword and projectile attacks. (screenshots)

Even if you're not attempting the "This is Lara!" achievement/trophy, I'd recommend sending him into the pit, just to get him out of the way. Wait behind the column and the knight should come around toward you. Then move behind the other column near the entrance in order to lure him to that side of the hole. Run around next to him (so he's between Lara and the hole) and and kick or blast him off the edge. If you can do this without taking damage, quick-save and continue. But if Lara has been injured, and you're trying for the no-damage run, reload and try again. (screenshots)

NOTE: I can't vouch for all versions, but the Steam game tracks your progress toward achievements like "This is Lara!" on the Achievements screen. Even after a quick-save and reload, the game should still "remember" what you did here. This will be knight 2/17 (for the entire game) if you're playing the NEPTUNE side area first.

There are 2 boxes of V-Packer shells (1-2) in the corners of the room with the big hole in the floor. If you haven't destroyed the fire knight, you can still get them. Just lure him to one of the opposite corners, run and pick up one box of ammo, and repeat. Proceed to the inner room and drop into the water-filled opening. (screenshots)

RAISING THE WATER LEVEL: Swim down through a jagged opening, then forward across a small room with a checkerboard-tiled floor. Approach the alcove on the far side of the room, but watch out for the blades in the doorway. Don't get too close or they'll slice Lara as they open. Wait for them to part, then quickly swim through. Pull the lever to raise the water level in the surrounding rooms. Then roll, wait for the blades to open, and swim back out. Continue across the room and up through the hole where you came in. (screenshots)

If things went well, quick-save and climb out of the water. Return to the other room, where the fire knight is/was. (If you didn't knock him into the pit, you'll need to avoid him.) Drop into the larger hole. Now that the water level is higher, Lara will splash down harmlessly. (screenshots)

LARGE FLOODED ROOM & SIDE PASSAGES: Swim to the surface and have a look around. Notice the blue crystal beneath the ornate floor grate. That's our goal, but of course we'll need to face some trials to get it. Face the archway with the carved stone face above it. To the right of the arch is a small opening at floor level. Swim inside and pull the lever on the left wall to raise the water level once more. Swim back to the main room and return to the surface. (screenshots)

Now you can get to the three doorways that were too high to reach before. All three doors lead to separate sections of the same tunnel. Go through the door on the right to get a Vector clip (3). The middle door has a large health pack (4). The left door leads to a water-filled opening in the floor. (screenshots)

Drop into that opening and swim down then forward along the curving passageway. There's another large health pack (5) on the bottom of the passage. (You may have noticed it behind the bars.) Return to the previous opening for air if necessary. Then continue along this tunnel to another square opening in the floor. Swim straight down and retrieve another large health pack (6). Then turn to face the broken bars and swim through the hole at the top. Continue forward then upward to an air pocket. Quick-save again if things are going well. The next section will be the most difficult part of the no-damage run. (screenshots)

TUNNEL WITH RETRACTING SPIKES: Beyond the spot where you got the last medipack, the tunnel is lined with retracting spikes, and it may take a few tries to get past them—more than a few if you're trying not to take damage. Starting at the air pocket, swim down, then forward through the opening in the bars. Now advance cautiously; the first set of spikes springs out of the walls just beyond the area with the dark-colored ceiling. Aim for the top right and try to swim through as the spikes are retracting. (Or, aim for the bottom right and swim between the spikes when they're fully extended.) For the second set, swim through along the bottom (on either side) as the spikes retract. For the next few sets, which pop out from the sides, top, and bottom, rather than in a star shape, aim for the bottom right, swim close to the tunnel wall/floor, and hope for the best. (screenshots)

Swim through the hole at the bottom of the next set of bars. If you made it this far without damage, and you still have some air left, save again. For the final set of spikes, aim for the top left. Continue through the hole in the next set of bars and on to a T-intersection. Turn right. If your air is running low, ignore the Vector clip (7) on the bottom and just follow the passageway to another air pocket. Whew! You did it! (screenshots)

NOTE: If my strats aren't working for you, there are several alternatives on YouTube.

When you're ready to move on, swim down, then forward. Grab the ammo on the bottom of the square tunnel if you didn't get it on the way in. Then continue straight ahead into the LARGE FLOODED ROOM. Swim down to get the WATER CRYSTAL (8) off the pedestal. Below, on the side of the pedestal, is another lever. Pull it to raise the water level one more time and open the circular grating directly above, as well as the door below the carved face. (screenshots)

Swim straight up to the top of the dome for air. Then swim down through the opening below the carved face. This takes you back into the room where you pulled the first lever. Don't go all the way to the lever, though. Instead swim up through the hole in the ceiling and climb out of the water in the corridor near the level entrance. (screenshots)

The fire knight (1) will be roaming around here if you didn't knock him into the hole before. Pick up the V-Packer shells (1-2) in the corners if you didn't get them before. Then return through the various gates to the main room of the HALL OF SEASONS. If you've done all this without taking damage, "Be Like Water" should unlock as the level loads. (screenshots)


UPDATE HISTORY: Updates made prior to the Tomb Raider IV-V-VI Remastered release, including credit for tips sent in by other players, are tracked in the archived classic guide.
4/13/25 - Remaster walkthrough posted.

*NOTE ON LEVEL MAPS: VGCartography's Angel of Darkness maps follow a slightly different level-naming convention than I do. You'll notice most of the Parisian Ghetto-adjacent areas on the same large map. Later, the elemental levels off the Hall of Seasons are included on the same map as the hub level. Visit VGCartography on DeviantArt and follow on Twitter/X and YouTube for more fantastic game maps.

WAS THIS WALKTHROUGH HELPFUL? If not, I apologize and invite you to contact me with any questions. If you need help right away, I recommend the r/TombRaider subreddit. Other fan-run forums are listed at tombraiders.net/stella/community.html. If this site was useful, please consider supporting it financially or in other ways. For details, visit tombraiders.net/stella/support.html. As always, I welcome your corrections/suggestions. Thank you!