After a quick cutscene showing the area ahead, follow the corridor to a barred door. Open it and go through.
You'll need a code to use the computer in the glassed-in office on the left. Let's go find it. But first, head down the hall to the right.
Quick-save and jump in the pool. Kurtis will die instantly, but If you also allowed Lara to get mauled by the first dog in the first level and shot by Bouchard in his hideout, you'll unlock the "Darwin Awards" achievement/trophy here.
To get across the pool, face the right wall, sidestep as far to the left (toward the water) as you can. Then jump up to grab the wires running along the wall. Traverse across...
...and drop down on the other side.
Pick up a Boran clip (1).
Then return across the pool the same way. Again, make sure to sidestep toward the pool as much as possible before grabbing the wires, otherwise Kurtis won't have enough strength to make it to the other side.
Return to the glassed-in office and turn right. Follow the hall through two doors, one barred, one set of double doors with windows.
Beyond them is another dingy ward with closed and open cells. Turn right, approach the second door on the left side of the hall...
...and try to open it.
Cutscene: Kurtis uses his farsee ability to scope out the next bit of code, printed on an inmate's back: 17068.
This FARSEE CODE: 17068 (2) is noted in your Inventory under Items. Return to the glassed-in office.
Go inside...
...and enter the code on the computer console. This unlocks various doors in the ward where you saw the code. Exit the office and turn left. Return through the barred door and double doors to the dingy ward.
NOTE: Again, from here onward, try to use the Chirugai and save your Boran X ammo for the boss fight in Kurtis's final level. Review the controls for Kurtis at the start of the SANITARIUM if you need a refresher.
The next two kills are optional. If you'd rather avoid this encounter, turn right here, toward the door where you got the FARSEE CODE, and skip to the next section. For all kills, at this four-way intersection just beyond the double doors, proceed straight ahead...
...then around the corner to the right.
This hallway dead-ends at a large, metal door. Enter the open cell on the left to spawn 2 clawed mutant inmates (1-2).
Fighting in the small cell with the fixed camera angle can be difficult, but you can also use the doorway as a bottleneck. Draw the Chirugai, move forward just far enough to see the the doorway.
When the mutants approach, press Duck to activate the psychic shield.
Then throw (Action) or slash with the blade (Jump) at close range to kill them quickly.
When the coast is clear, return along the hallway to the four-way intersection. This time, turn left toward the door where you got the FARSEE CODE earlier.
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