
In the first section, we re-entered the wreck and made our way through the ENGINE ROOM to this room with lit burners. Note the lever high on the wall next to the entrance. It opens the door on the opposite side of the room, but it only works underwater, and you can't reach it yet.

For now, go to the top of the ramp and face the leftmost burner. Take a running jump to grab the horizontal shelf that runs along above the burners.

Traverse to the right, drop down beyond the burners...

...and use the switch to turn off the flames.

Climb into the small room above and to the left of the switch.

Pull up into the passageway above the short ladder...

...and continue to a small room with a hole in the floor. Don't drop down yet. Use the switch...

...to reposition the pistons back in the ENGINE ROOM.
NOTE: At this point, you may hear an enemy moving around on the other side of the wall. You'll meet him in a bit.

Face the switch as you drop through the opening in the floor into the rusty passageway below.

The ENGINE ROOM is just ahead. Now that you've rearranged the pistons, you can make your way across them. Start by climbing onto the angled ledge separating the two sides of the room.

Walk to the edge and take a standing jump to grab the first piston; pull up.

(You can see that switch high up on the left again, but you still can't reach it.) Walk to the edge of the first piston and take a standing jump to grab the second piston; pull up.

Take a running jump over the third piston to grab the edge of the fourth and pull up.

A thug with a shotgun (5) is waiting in the corridor ahead. You can probably take him out from here. If you don't see him right away, try hanging from the front edge of the piston to get his attention, then pull up and start shooting.
- OR -

If he refuses to show, take a running jump over to the doorway and confront him.

To reach SECRET #1, the Silver Dragon (4), in the alcove on the right, take a running jump from the fourth piston to the right side of the alcove.
- OR -

If you already jumped down to the doorway, take a running jump from the small ledge outside door to grab the left side of the alcove, then pull up.

Pick up the statuette and save the game before taking another running jump from the alcove to grab the doorsill. This jump can be a little tricky. If you miss, it's easier to reload than to climb all the way back across the pistons.

Finish off that thug (5) if you didn't do so earlier. Steal his automatic pistol ammo (5) and continue along the rusty passageway.
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