NOTES ON THE REMASTER: At this point I can't guarantee 100% accuracy for this guide. Updates are in progress but will take time. Levels that have been worked on will say "Remastered," rather than "Classic," in the title. In the meantime, I have attempted to provide a running count of all kills and pickups, including totals for health packs, chocolates, sellable items, and cash, as well as notebook entries, which are needed for some achievements/trophies. If I've missed any, I do apologize. Please let me know if you discover anything not mentioned here. Also, in case it's not obvious, these guides are based on classic tank controls.
LEVEL 16: THE SANCTUARY OF FLAME (Classic)
Updated: 2/20/25(†)
NOTE: This is one of four small side levels off the HALL OF SEASONS. I have arbitrarily numbered them 14-17 but you can explore them in any order. After each one, you'll return to the Hall of Seasons with one of the necessary element crystals.
LEVEL MAP by VGCartography (used with permission)*
Angel of Darkness Remastered Video Walkthrough by Eldincy
Items: 3, including 1 health item and Fire Crystal
Kills: none
Upgrades: none
Notebook Entries: none
After stepping on the button with the Fire symbol in the MAIN ROOM of the HALL OF SEASONS, the three Fire doors open. Go through the right door and pull the lever (as shown in this screenshot). The portcullises blocking the inner hallway rise. Go through. The next door opens automatically, leading into The Sanctuary of Flame.
Cut scene: The gate closes and lava flows in, triggering a series of eruptions.
Wait near the entrance for the pyrotechnics to subside a bit. Then cautiously move forward. You'll want to avoid the darker colored blocks, since these explode out of the ground, taking Lara with them. (This usually isn't deadly, and it's definitely worth trying once just to see it. Save first just in case.)
Now you'll need to jump from block to block across the lava pool. (Refer to this series of screenshots if you need visuals to help get across.) Perhaps it's because of the hexagonal shaped blocks, but the short hop doesn't work here. Instead of hopping forward, Lara swerves randomly and usually lands in the lava. Instead, use regular forward jumps, but judge your distance carefully.
First, walk down toward the middle of the pool. Step back from the edge (avoiding the darker block) and take a standing jump to land on one of the first two hexagonal blocks. Walk out to the farthest block. (The previous block sinks into the lava after you pass.) From there, jump to the block ahead, then to the lighter colored block in the group beyond.
Jump to the rightmost block in the group of three ahead and to the left. From there, jump to the nearest in the next group of three blocks, off to the right. Go to the end of this group of blocks. Then jump over the single block to land at the base of the stairs. Go up the stairs and take the FIRE CRYSTAL (1).
Before or after taking the crystal, you can pick up a few health items in a high alcove. (This screenshot shows the spot. It's on the right when facing the crystal.) To get there, take a standing jump from the top of the stairs to the first floating platform. Jump straight up to grab the edge of the platform above and pull up. Jump from there to grab the edge of the alcove; pull up. Take the bandages (2) and V-Packer shells (3). To get back, take a running jump from the alcove over the floating platforms to the steps.
To get back across the lava after getting the Fire Crystal, don't jump from the base of the stairs or you'll overshoot the first block and land in the lava. Instead walk down the steps to about the third step from the bottom and jump to land on the first block. (These screenshots show the path back to the entrance.)
Several floating platforms rise up from the lava. Turn right and jump to the first floating platform. Grab the floating platform above, pull up and turn to the left. Jump to the next set of floating platforms. From there, turn left again (toward the middle of the pool) and jump down to the next set of platforms (one floater joined to one that is anchored).
Stand on the solid block for a moment and new platforms will appear ahead. This is not a bridge. There's a gap between the last two blocks. So step out onto the first floating block and then jump to the solid one. More floating platforms appear to the left. Jump over to them. Another floating platform appears ahead. Walk to the end of the three joined floaters and jump over to the single one. From there, jump to the solid blocks near the exit.
Return through the various gates to the main room of the HALL OF SEASONS.
†UPDATE HISTORY: 1/16/07 - Reorganized a few sections for clarity and flow. Added additional screenshots.
2/6/25 - Separated the elemental areas—The Breath of Hades, Neptune's Hall, The Sanctuary of Flame, and Wrath of the Beast—into four separate pages. Also added running item, kill, and notebook entry counts, which hopefully will be useful in the upcoming Remaster.
2/20/25 - Added VGCartography's level maps, with permission. Visit VGCartography on DeviantArt and follow on Twitter/X and YouTube for more fantastic game maps.
*NOTE ON LEVEL MAPS: VGCartography's Angel of Darkness maps follow a slightly different level-naming convention than I do. You'll notice most of the Parisian Ghetto-adjacent areas on the same large map. Later, the elemental levels off the Hall of Seasons are included on the same map as the hub level.
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Copyright © 2003- - Stellalune (). I am eternally grateful to the members of the alt.games.tombraider newsgroup, whose contributions to this walkthrough are numerous. Special thanks to Penny, Angie and Mark for their help with these levels. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission. Follow this link for details about this site's advertising and privacy policy.