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Sinking Submarine - Level Start to Mess Hall

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Pick up the flares (1) (120/239) at Lara's feet. There are no goodies in the rooms ahead, so turn around....

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.....and drop through the hole in the floor into the TORPEDO ROOM.

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Advance to trigger the appearance of one of Mikhailov's men (1), who comes through the doorway directly ahead. Then hop back firing.

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He drops Uzi ammo (2) (121/239). Proceed past the racks of torpedoes. Exit the room, turn right...

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...and kill another enemy (2) in the passageway.

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He drops Desert Eagle clips (3) (122/239). Continue around the corner to the end of the passageway...

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...and climb the ladder to the deck above.

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At the top of the ladder, just ahead on the right, a side corridor leads back to the MESS HALL. It's partially flooded, and there are small fires blocking the way. For now, continue forward along the passageway and around the corner to the left.

NOTE: If you like, you can wait to confront the gangster in the STOREROOM ahead. You will need to return here later anyway. I figured the Uzi ammo he drops might be helpful. You'll get the Uzis momentarily. Also, damage from enemies does not affect the "Hell and High Water" achievement/trophy so heal if necessary. Your medipacks won't carry over into the next level.

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Advance with guns drawn and take out another gangster (3) in the STOREROOM ahead on the right.

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...

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He drops Uzi ammo (4) (123/239). (The shelves and drawers here are empty.) The ducts above have collapsed, and the door opposite the storeroom requires a keycard, which you still don't have. So return to the previous intersection.

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In order to progress, you'll have to go through the BURNING HALLWAY. Approach the first flame but don't get too close. The way the flames are rendered in the remaster makes it difficult to tell exactly where they are. Don't trust your eyes. Step down onto the first flooded tile.

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Position Lara in the middle of this tile. (The 'X' on the floor marks the spot.)

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Quick-save. Then take a standing jump over the fire.

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If you set it up correctly, Lara will land between the two flames and won't take any heat damage.

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Enter the STOREROOM on the left.

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Search the shelves near the crate to find the UZIS (4) (124/239). Again, the duct overhead is blocked. So return to the corridor, turn left, and jump over the second flame the same way you did the first:

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Stand on the X just outside the STOREROOM.

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Quick-save. Then take a standing jump over the fire. Step up into the MESS HALL.

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Cutscene: Live wires dangle into the water pooled on the floor. Not a safe place to play.

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DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's web store.)