
After rearranging the 3 movable blocks, as shown in the last section, follow the blue hallway on the right to the BALLROOM.

When you come to the slight drop-off at the end of the hallway, draw the shotgun...

...hop down into the room...

...roll, and shoot the thug with the wrench (6) who appears in the opening you just came from.

When he falls, roll again and take out 2 more bad guys (7-8), one with a wrench...

...and one with a gun, who enter from the BALLROOM ahead.

Pick up the flares and large medi pack (8-9) they drop.
- OR -

If you'd rather use pistols, you'll probably want to run forward in to the BALLROOM so you have more room to maneuver. Just watch out for the broken glass on the floor in the near left corner and the sniper (9) on the far balcony.

Enter the BALLROOM proper and take out the sniper (9) on the balcony if you haven't already done so. He starts out in the far right corner but can walk through walls and quickly moves to the left. Either run to the middle of the room with the M16 drawn and start shooting as soon as Lara gets a lock on him...

...or use pistols and jump from side to side as you fire so he can't hit Lara.

When the coast is clear, turn around to face the entrance. Then head for the doorway in the far left corner.

Enter, turn right, and walk carefully over the glass shards to the opening in the floor.

While standing at the edge, turn around so Lara's back is toward the hole and the low, angled ceiling. Hold Action and hop back to grab the edge. (Lara will take a tiny bit of damage.) Release and quickly re-press Action and to drop and grab the ledge below. Don't let go again or Lara will fall into the broken glass at the bottom of the hole.

Pull up into a short passageway...

...and pick up the REST ROOM KEY (10).

Turn around, walk back to the edge, and take a standing jump to grab the opposite edge of the hole; pull up.

Then walk back through the glass to the BALLROOM.
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