
Save the game and press Look to cancel the cutscene showing the vans in the drive.

Immediately side flip to the right, over the bed.

Then roll...

...and jump/run forward to the keyhole. Use the GUN CUPBOARD KEY, which is already in your inventory, to unlock the closet door. (You'll notice the DAGGER OF XIAN is also in your inventory. Unfortunately you can't use the dagger to change Lara into a dragon. So you'll have to fight the bad guys the old fashioned way.)

Inside the closet, in the far left corner, is the loaded SHOTGUN (1) in a pile with 8 boxes of shells (2-9). There's more ammo—28 boxes of shotgun shells in 3 separate pickups (10-37)—along with 2 packs of flares, plus 1 small and 2 large medi packs (38-42). You won't have time to get everything at first, so jump up onto the shelf and grab the ammo in the middle, then the pile with the gun.

Two thugs with bats (1-2) will enter the bedroom through the door leading in from the MAIN HALL. To keep things simple, stay on the shelf in the closet, wait...

...and shoot them as they approach.

Then quickly gather the rest of the supplies.
NOTE: If you like, you can linger in the closet a bit longer. Eventually 2 gunmen and a Doberman (4-6, below) will come to you. This can take a while, though, and you won't have much room to maneuver in the closet.

When you emerge from the closet, an armed cultist (3) shoots out the balcony window on the right.

Take care of him and grab the box of shells (43) he drops.

Depending on how long you take in the bedroom, 2 more gunmen (4-5) and a Doberman (6) may appear. You can wait for them to arrive or go out to the MAIN HALL and meet them as they come up the stairs.

Finish them off...

...and head downstairs...

...to the MAIN ENTRANCE.

The front door is standing open, and more enemies spawn when you go outside.

You can draw them to you by stepping out just beyond the doorway then hopping back into the house.

Move away from the open door, so they don't have line of sight.

Then shoot each one as they enter...

...side-flipping back and forth to avoid taking too much damage. There's a bit of randomness involved in which enemies appear in which order, but in all, you'll meet 3 gunmen (7-9)...

...2 dogs (10-11)...

...and 2 men with bats (12-13). The second batman tends to take his sweet time, but he'll show up eventually.
Of course, if you enjoy wandering around in the dark in your nightie, you can instead go outside and hunt them down.

One of the gunmen drops a small medipack (44).
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