
In the last section, you climbed a series of jade islands to reach this long, green walkway. If you want the "On Equal Terms" achievement/trophy, you must awaken the 2 petrified swordsmen (6-7) (3-4/8 for the achievement/trophy). Then lure them to a flat area where you can fight them on the ground.
NOTE: If you're running low on Uzi ammo, you can use other weapons here (M16, grenades). Or, before awakening the enemies, take a running jump over to the wide, gray ledge near the gate, grab the edge, and pull up. You'll find 2 piles of Uzi ammo (9-10) lying near the petrified guardians. They won't animate yet.

When you're ready, head for the top of the long, green walkway but stop before you reach the highest step.

The first swordsman will animate when you reach the tile indicated above.

Once you've awakened him, turn around and wait as he levitates out of his alcove, flies to the left, then turns and moves toward you.

Now roll and move onto the top of the GOLD LATTICE BUILDING to animate the second swordsman (7). Staggering the enemy spawns like this means you won't have to fight them both at the same time. Run across the gold roof to the wide, flat area on the right, above the switch room.

It will take a little while for the first enemy to reach you, so you'll have time to get in position. Face the MYSTIC PLAQUE GATE and stand a few steps back from the front right corner. This will give the first swordsman space to touch down.

As soon as he does...

...start blasting as you hop away from him. (Don't backflip. Just hop backwards.) Be careful not to hop off the edge. If necessary, you can jump past the swordsman, roll, and continue firing. But if you use Uzis, you probably won't have to.

...

As soon as he explodes...

...run back to the front right corner of the gold roof.

Step back a little so the second swordsman has space to land. Then repeat the same tactics: shoot continuously while hopping backwards.

...until he turns back into stone...

...and explodes. When the coast is clear, return across the gold roof and back down to the end of the green walkway.

Take a running jump across the gap, grab the jutting gray ledge, and pull up.
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