
After collecting CARDKEY 1 (with the Yellow Star) and dealing with 3 enemy snowmobilers, as shown in the last section re-enter the DARK ROOM WITH WOODEN CRATES AND RAMPS.

Follow the right wall toward the back. Just before the far right corner, near the base of one of the wooden ramps, there's a movable crate.

Push it aside to find some flares (32) underneath and an opening behind it.

Go through and follow the ramp down to the first landing.

Save the game before climbing onto the rusty metal ledge. The next section can be tricky. There's a guy with a shotgun (27) behind the stained-glass windows on the other side of the room. Remember, if you want the "True Komsomol Member" achievement/trophy, you can't shatter any of the hammer-and-sickle windows. However, it's fine if enemies break windows. So, climb up on the middle-left side of the ledge, so the wide, concrete column blocks his view.

Take a step forward. Then side flip to the right, so the enemy shoots at Lara, shattering the left window. Immediately hop back off the ledge, to avoid getting shot again.

Move into the right corner, close to the wall. Jump straight up, and the enemy should shatter the window on the right.

Now you can climb onto the ledge and kill him without accidentally breaking any windows.

When he's dead, turn around and safety-drop into the pool.

Swim around behind the concrete column and use the lever to turn off the huge propeller farther along the flooded passageway.

Surface above and to the right of the lever and save again before climbing out of the water. When Lara steps on the tile to the right of the column...

...a guy with a flamethrower (28) approaches along the narrow, dark passageway ahead. If you're ready, and use powerful weapons, you can easily kill him before he fires his weapon. (He is the 3rd of 6 flamethrowers for the "Ordered to Be Shot" achievement/trophy, begun earlier.)

Grab the small medi pack (33) he drops...

...and some flares (34) in the room at the end of the passageway.

Return to the pool and take a running jump to grab the climbable wall on the far side of the water.

Climb up to the room where the shotgun guy fell.

Pull the movable crate once.

Go behind it and pick up some grenades (35) that were hidden underneath.

When you do, a door opens on the other side of the room. Go inside...

...and get more grenades (36).

When you pick them up, a second door opens behind the crate...

...giving you access to the GRENADE LAUNCHER (37).
NOTE: When you get the launcher, the number of grenades in your inventory appears to double. This is actually just a quirk around how ammo is counted. Each grenade pickup is a pair of grenades. See the Weapons section on the Classic TR2 Controls page for details. You may want to save most of your grenades for the tougher enemies in the later levels. There's also an achievement/trophy in the next level, FURNACE OF THE GODS, that requires at least 2 grenades. If you miss the GRENADE LAUNCHER here, you'll have another opportunity before you really need it.
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