NOTE: This page describes the original, longer version of the timed run strategy. The version incorporating a useful shortcut can be found here.
As you run from CHECKPOINT 6 to the opposite end of the long ledge, jump to grab the lower of the two handholds. Jump up to the higher one and then jump back to grab the retracting ledge behind you.
Pull up, run across the ledge as it retracts into the wall, and jump to grab the narrow ledge spanning the middle of the room. Try to aim for the narrow bit of the ledge just in front of the square column. If you aim to the left of the column, Lara may land on the ledge instead of grabbing it, and you'll have to take an extra second to drop back and hang. Traverse to the right and pull up next to the column. Then run off the other side and grab the edge as Lara falls.
After grabbing the edge of this ledge, the big, colorful mural on the wall will be behind Lara and the alcove with the switch is ahead and below. Climb to the left (i.e., continue toward the center of the room). When you reach the end of the ledge, jump up to grab the handhold above.
Climb around to the left and jump back to grab the handhold at the same level on the square column behind.
Drop down to grab the handhold below. Traverse around the corner to the right, climbing quickly by tapping Interact, until Lara is hanging below the flat part of the ledge. Then pull up.
Take a running jump to grab the lower handhold ahead on the right wall. Climb to the left, jump up to grab the handhold above and quickly climb into the corner.
Jump back off the wall and press Grapple to hook the metal ring on the wall above. You won't have time to adjust the grapple cable or run back and forth along the wall to build up momentum, so make every move count. Try to press Grapple immediately after jumping, run all the way to the left . . .
. . . and then press Jump again to release the cable and grab the handhold in the opposite corner.
NOTE: If you've done everything flawlessly up to the point where you attempt this section, you can probably spare a few seconds to wall-run forward, back, then forward again before jumping to grab the corner handhold. But if you're able to do it in one go, that's obviously faster.
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