In the room just beyond CHECKPOINT 8, push the crate around Sarah's body and onto the pressure pad in the floor to activate a half-broken spear trap. (A nice, realistic touch. After so many years, you'd expect some decay.)
Position the crate on the right side of the pad.
Then climb onto the crate and jump to grab the one full-length spear. Swing around it and jump to grab the ledge ahead.
Get the bronze reward (5/8) in the corner.
Take a running jump to grab the ledge above the huge carved face. Traverse to the left and then jump to the flat spot at the top of the slope. This is CHECKPOINT 9.
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