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Red Alert! - Second Cyborg

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After making a run past the helicopter and retrieving the 2 large medipacks (or not), you end up in this GREEN-TILED CORNER ROM. The helicopter turns the corner and will continue to shoot at Lara when she enters the next room, a GLASS-WALLED BAR.

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Things are further complicated by the loss of the Look button here. (Yes, it's fun to watch a helicopter destroy a fancy bar, but not after your fifth or sixth death.) Run into the room, cutting to the left.

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Run behind the bar...

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...and immediately duck. Crawl to the far end, where you can stand safely, and press the button.

BUG NOTE: This may be a one-off in the Steam version, but I recommend that you don't save the game behind the bar. I tried several times, and reloading either crashed the game or placed Lara back at the beginning of the level. Saving inside the GREEN-TILED CORNER ROOM seems to be OK.

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Cutscene: When you press the button, the helipad door on the other side of the bar starts to open but malfunctions. Zip tells Lara he's found another exit, but the route will be dangerous. (Surprise!)

NOTE: The path for this section (from the bar, past the helicopter, then down to the switch) is indicated by dark blue arrows on the map in the main walkthrough. The room where you'll trap the cyborg is marked with a black 'X'.

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With the helipad door out of commission, you'll need to go back the way you came. Crawl to the gap in the bar...

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...stand, then run back into the GREEN-TILED CORNER ROOM.

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If things are going well, you can quick-save, but don't linger.

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A second cyborg (not counted) is waiting here for Lara. Run past him and out the other door.

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Now make another run across the pits under heavy fire from both the helicopter and the cyborg, while avoiding the flames left behind when the tanks exploded. You're probably a pro by now, but if you want to follow my strats, do a running jump across the first gap, taking off at the middle of the tile just beyond the doorway.

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This way, Lara will land at the near edge of the walkway, ready to take another running jump across the second gap. Try to aim for the left side of the next ledge here.

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Where Lara lands, there isn't enough room for a running jump, so hop back and grab the edge.

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Then pull up...

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...and take the running jump, aiming toward the left side of the next ledge, away from the flame.

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Pull up.

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Then take another running jump across the last gap, aiming for the right side to avoid the next flame.

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When you pressed the button behind the bar, the lasers in the doorway straight ahead reactivated. So run through the open doorway on the right.

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Sprint up the ramp...

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...and down the other side. After that, Lara is safe from the helicopter, though not from the cyborg.

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DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's web store.)