Chambers of Tulun - Trapping the Minotaur and Timed Run to the Exit (part 1)

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After climbing back to the upper level of the main building, you emerge once again near the lever.

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Use the lever.

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This closes the doors at the north and south ends of the chambers, trapping the MINOTAUR inside. When the cutscene ends, you have about 2 minutes until the doors reopen. So you may want to save the game here in case you make a mistake and need to reload.

NOTE: If you struggle with timed sequences, wait to use the lever and first swing over to the alcove at the south end of the room. Deal with the enemies and pick-ups there, then drop down onto the gray ledge below the alcove. Make your way up to the lever once more and save again. Then when you attempt the timed run, you'll have less to do. (Check the screenshots below for details.) Or try one of the alternative Minotaur strategies in the main walkthrough.

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Now you're headed for the alcove at the south end of the room, high above the entrance and the gray ledge where you just were.

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So, after using the lever, roll and take a running jump to the recessed ledge on the right (west) wall, then a standing jump onto the thin ledge that juts out toward the dangling rope.

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Walk to the edge and take a standing jump to grab the rope.

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Slide to the bottom, rotate to the right...

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...and then swing and jump over to the south alcove.

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Kill the soldier lurking inside on the right.

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Get the revolver ammo he drops.

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Then roll to face the left side of the alcove. A giant beetle flies up from below. In the patched PC version of the game, this beetle may be invisible, but Lara will still aim at the empty air where it's hovering so you can shoot it. Grab the large medipack sitting in the corner.

NOTE: If you killed the soldier and took the items earlier, you'll still encounter the beetle, since it only spawns after you use the lever.

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Then drop through the hole in the floor...

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...and slide down the ramp to the street below.

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