CONSERVING FLARES: This level is DARK. Consequently, I use more flares in these screenshots than you'll probably need. For tips on conserving flares, see the note in the main walkthrough.

After making your way across the collapsing roof tiles, as shown in the last section, pull up onto the ledge on the right.

Ready weapons and follow the passageway to to an opening overlooking the opera house roof.

There's a thug with a gun (4) patrolling the rooftop. It may take a minute, but you can shoot him without dropping down from this ledge.

If you then dangle Lara from the ledge and quickly pull up, it will draw out another baddie with a bat and 2 Dobermans (5-7). (Normally they'd appear as soon as Lara touches the ground.)

They can't climb onto this high ledge, so you can take your time and use your unlimited-ammo pistols. If they run off, just hang from the ledge again to get their attention.

Drop down—ignore the dramatic music, since the drama is over—and pick up the goodies: a large medi pack and auto pistol clips (4-5).

Cross over the domed roof to the far corner. When you near the area with the swinging crate, 2 more men with guns (8-9) appear below.

If you shoot from the top of the dome and flip side to side while firing, they won't do too much damage.

If you do come down from the dome, be careful not to accidentally fall into the trenches along the side walls, which are lined with broken glass.

These two guys drop shotgun shells and a small medi pack (6-7).

Now approach the corner with the swinging crate. To jump from the dome and grab the ledge below the crate without injury, start by positioning Lara on the flat tile farthest to the left when facing the crate. Walk/sidestep to the front left corner of this tile.

Then press Look to check your angle. Adjust so Lara is facing just to the left of the crate. Take one hop back...

...then take a running jump and grab the ledge.

Traverse to the left a little and pull up.

Drop into the dark area below and push the button to open the trapdoor out on the roof.

A thug with a club (10) comes charging out. Another enemy with a gun (11) appears on top of the dome.

Climb back onto the ledge and shoot them from above. Just watch out for the crate.

The guy with the gun leaves shotgun shells and flares (8-9).
DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's official add-on/extension site.)
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