DARK MODE?

Opera House - Mini-Boss with Big Guns and Level Exit

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After finally reaching the WHITE LEDGE above the stage, as shown in the previous section, we made our way to this doorway overlooking a storage room full of wooden crates. If you drop down to the floor, a super-tough gangster (42) with 2 big revolvers attacks, along with 2 Dobermans (43-44). You can confront them directly or, if you want to conserve health and ammo, try this:

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Hang from the edge of the doorway in front of the swinging crate, without letting go, to draw out the tough guy (42).

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Then quickly pull up before he starts shooting.

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Turn around, step back from the edge a bit, and shoot him from the doorway. You can use pistols here if you're patient. Just get a lock on him and continue holding Action.

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He'll run around among the crates, so it may help to sidestep left and right in order to get a clear shot, but as long as you keep him targeted, Lara will fire whenever she gets a chance.

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If he starts to return fire, just step back from the edge (watch out for the swinging sandbag) and wait for him to stop.

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Then step forward again and keep shooting.

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If you have Boss HP bars enabled in the Controls menu, you can track the damage you're doing.

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When he falls, take a carefully angled standing jump from the right side of the doorway, past the swinging crate, onto the stacked boxes on the right side of the room. (You can also jump over there and then shoot the big guy, but he'll have a clearer shot at Lara too.)

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Kill the 2 Dobermans (43-44) that appear below. If they wander off, just hang from the edge briefly to get their attention.

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Now make your way across the tops of the crates: First, turn so the entrance is on Lara's left. Then take a standing jump to the next stack of crates in the middle of the room.

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To reach the L-shaped stack of crates ahead without getting hit by the next swinging crate, walk to the edge and hop back. Then, when the crate ahead swings to the left, take a running jump. Lara should pass the crate as it swings back to the right and land on the safe crate beyond it.

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Turn left and take another running jump onto the crates stacked against the end wall (i.e., just to the right of the entrance). Press the button...

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...to open the exit at the opposite end of the room.

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If you fall to the floor while exploring, or choose to drop down and fight,there's a low crate near the far end of the room where you can climb up. One of the gunmen mentioned below will spawn as you approach it, though, so stay alert.

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When you press the button, another masked gunman (45) appears. You can drop down and confront him or wait here on the ledge and shoot him from above.

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Then drop down and make your way along the right-hand aisle toward the exit.

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Just before you reach it, roll and wait for the last enemy, another masked gunman (46), to come to you. If you use the shotgun, two rounds at close range should take care of him. But if you have some health left, pistols will be fine. The end of the level is moments away, and your health will be restored.

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Before leaving, recover a small medi pack and some Uzi clips (32-33) from one thug...

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...more Uzi ammo (34) from the other...

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...and 3 pairs of grenades (35-37) from the big guy. (If you didn't get the GRENADE LAUNCHER in the first level, you'll receive it now in place of one pair of grenades.)

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Proceed through the exit and down the steps, taking a moment to admire the view of Venice at night (and a Barbarella movie poster Easter egg) before sneaking aboard the seaplane and ending the level.

[Previous | Opera House Walkthrough]

DARK MODE: I plan to add optional dark mode for these pages, but my current priority is updating the walkthroughs. Meanwhile, may I suggest a reputable dark mode browser extension, such as Dark Reader? (Download only from trusted sites, like darkreader.org or your browser's official add-on/extension site.)