In 2-player co-op, instead of a time bomb, as in the single-player game, there are 3 golden rings and 2 fixed wooden ledges between the rows of flame vents. First, move move around the walkway to trigger the crocodile priests, since you'll want to take care of them before attempting to navigate between the flame vents.
Then get the red skull (4/5) hovering in the gap between the flame vents by having Lara grapple the ring to the upper right, Horus/Isis can then jump onto the cable (indicated by the blue line and arrows). Lara should then move around to the left (indicated by the red lines) while Horus/Isis rides on the cable to retrieve the skull.
Now, in order to reach the exit, have Lara stand on the left side of the first gap in the walkway and grapple the ring in the upper corner. Horus or Isis can then jump onto the cable. As Lara steps to the left, Horus/Isis should move toward the middle of the cable, carefully avoiding the flame vents and the round chimney, then jump down onto the first wooden platform.
Lara should then release the cable and grapple the second ring, just to the left. Horus/Isis should jump onto the cable. Then, as Lara walks around the corner to the left, the Egyptian should carefully adjust his/her position on the cable to avoid the flames then drop onto the second wooden platform.
Lara should then grapple the third ring, on the upper left wall so Horus/Isis can once again jump onto the cable.
When Lara moves onto the pressure pad in the left corner, some of the flame vents on the upper ledge go out, so Horus/Isis can jump from the cable onto the ledge.
He or she should then step on the second pressure pad to extinguish the remaining flame vents so Lara can climb up.
NOTE: I haven't done the 3-player version, but I assume it requires something between the 2- and 4-player strategy.
In 4-player co-op, there are no grapple rings or wooden ledges, and the pressure pad that controls the flame vents on the upper ledge is in the top corner instead of the left. First, get the red skull (4/5) by extending the grapple between two characters, as shown above, and having a third jump onto the cable. Then the ones holding the cable should move to the left while the third retrieves the skull.
To reach the upper ledge, start by positioning one character (in this case, Lara) on the left side of the first gap in the walkway and one character (Carter) on the left side of the second gap. Extend a grapple between those two characters. Then have a third character (Isis) jump onto the cable near the second character and then jump over the round chimney onto the middle of the cable.
Now the characters holding the grapple should walk to the left and around their respective corners, while the character standing on the cable very carefully adjusts position to avoid the flames.
Meanwhile, the fourth character (here it's Horus) should stand on the pressure pad to shut off the flame vents on the ledge above the gap. Now, the character standing on the cable can jump onto the ledge. He or she should then move onto one of the pressure pads to keep the flame vents above the gap shut off.
Repeat this process with two characters holding the grapple and the third riding on the cable then jumping onto the upper ledge. (Sorry I don't have a screenshot of this. Our game glitched out here, but the process is the same as in the last three screenshots.)
Once two characters are standing on the pressure pads on the upper ledge, most of the remaining flames go out so everyone can climb up.
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