IMPORTANT: The material in this section pertains only to Tomb Raiders 1 through 5. Angel of Darkness and the newer games, Legend, Anniversary and Underworld are built on different game engines and thus require different approaches. See the specific controls and walkthrough pages for them.
INTRODUCTION - NOT ALL BUGS ARE BAD. Like most computer/video games, the Tomb Raider series has its share of bugs. Some are mild, some are deadlyto Lara, that is. (The nastier bugs are covered in the walkthroughs in the levels where they occur.) But there are a few that can actually enhance your gaming experience. Some can get Lara to places she wouldn't otherwise be able to go. Some can even save her life. To find out all you need to know about these 'good bugs,' read on.
For more information on where and how to apply these bugs, check out the wealth of shortcuts and useful-bug info on the Tomb Raider Tourist and Tomb Runner sites. In addition to the basic bugs covered here, these sites include variations on regular moves like the standing jump, running jump and backflip, where you can do special set-ups to cover more distance.
I'd also like to offer special thanks to Theresa Jenne, whose site (tombraiders.com) is no more, but who was known as the queen of the Expert Challenge and who inspired many diligent bug-finders over the years. Some of her walkthroughs can still be found on the Web Archives. We miss you, T.! :(
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This bug works in Tomb Raiders 1-5. It is used to get Lara on top of high blocks and ledges she wouldn't normally be able to reach. It was originally discovered by Jason McAllister, though I first learned about it a bit later on the Croft Times and Tombraiders.com sites. TheReaper suggested the refinement in step 2a.
The corner bug works best at a convex corner with a flat surface on top. It won't work if there's a ceiling (e.g., an overhanging arch or ledge) or solid "sky" above, though a modified version can be used where an arch is present (see below). It also helps to have a drop-off in front of the corner, though this isn't necessary once you get the hang of the move. For example, the spot marked with the red X in the first screenshot at right is perfect. If you start here on the low ledge near the front door of Lara's mansion in the TR3 training level, you can use the corner bug to get up on the roof. (You'll need to use it twice as shown by the green arrows.) Here are the basic steps:
If you want to get all the way up on the roof, repeat the jump trick again starting at the spot marked with the yellow X in screenshot 6.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
We also have two animated gifs showing the corner bug in action: TR1 animation and TR3 animation. (No java? Click here instead.) Thanks to Jeff Reid for these files.
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This variation on the basic corner bug was found by the ever-sharp Stiletto. It can be used in TR3 and Last Revelation. (Lara doesn't crawl in the earlier games.) There's no need to have a drop-off in front of the corner, but it won't work if there's an overhanging ledge or archway. The example shown in these screenshots is from TR3 Lost City of Tinnos. Here the bug can be used to work around another bug, enabling Lara to get a secret in that level.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
You may need to repeat the crouch, crawl, straighten routine a couple of times before Lara will spring up to the top of the corner. The more precisely you position her in step #1, the fewer tries it will take.
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This variation on the basic corner bug, also found by Stiletto, works in all games, at least theoretically.(I haven't tried it in TR1 or I also haven't discovered many useful places to try it, so feel free to experiment and let me know.) It's quite a bit trickier than the basic or crawling bugs, so be patient.
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One very useful variation is the Trigger Bug, discovered by Ewil. As far as I know, it's only used in a couple of levels in TR4. It enables you to trigger retracting floor spikes using corner bug techniques. Once they are triggered, Lara can pass over them safely. Use of the trigger bug is detailed in the walkthrough for Cleopatra's Palaces. (It can also be used in the Catacombs level to open the carved door near the beginning of the level, enabling you to take a nice shortcut. This is shown in Ewil's Catacombs speedrun video on YouTube.)
In addition, there are many spots where the regular corner bug won't quite cut it, but you can still finesse Lara into otherwise unreachable spots using some clever variations. I encourage all bug-hounds to visit Richard C's Tomb Raider Tourist site. There you'll find details on the arch and "flicker motion" variations on the corner bug, as well as game-by-game tours of some interesting spots you can reach with old "Buggsy".
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This bug works best in TR1, TR2 and TR3 and the bonus levels for these games. Here you take advantage of seams between two-dimensional textures (like fences or balconies) to force Lara through to the other side. The fence bug doesn't require as precise positioning as the corner bug, but I have described the exact technique I use below, since it is fairly accurate and fairly easy to follow. I don't know who discovered this bug. These screenshots were taken in the Return to Egypt level of Unfinished Business and Bartoli's Hideout in TR2.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
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This is a simple variation on the basic fence bug. It can be used where a fence is built on top of a wall that is low enough to vault up onto. If Lara has to grab and pull up, the wall is too high and the bug won't work.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
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This variation on the fence bug works at a concave corner in a fence or balcony (i.e., a thin texture with regular seams, nothing a full block thick).
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It may help to press Action or Jump + Action as you run. (This variation was found by Joe C. and reported on tombraiders.com. Thanks also to Grant W. for pointing out that it does in fact work in TR3 as well as the earlier games.)
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
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This technique was also discovered by über-bugmeister Stiletto. It's similar to the fence bug in that you force Lara through the seam between two textures, here a wall and a movable block. These screenshots were taken in the Barkhang Monastery level in TR2, where this bug can be used to avoid the pool with the strong current (as suggested by Baz on tombraiders.com). It's also perfect for taking a shortcut into the pyramid in the Atlantean Stronghold level of Unfinished Business (as suggested by Wes D.).
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Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)

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These two bugs are based on the same principle. They take advantage of the way the jump-grab move alters Lara's trajectory. The first is used to make Lara land on a ledge directly beneath an opening or another ledge, even if the distance is too far for a normal safety-drop. The second enables her to jump down onto a ledge where an overhang prevents a normal jump. (If you aren't familiar with the basic safety-drop and jump-grab moves, review them on any of the TR 1-5 Controls pages.) Both bugs were discovered by Jeff Reid and both work in all games in the series. The screenshots used in these two examples come from the Lost Library level in Last Revelation.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
We also have an animated gif showing the safety-drop bug in action. (No java? Click here instead.) Thanks to Jeff Reid for this file.
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This bug is useful for dealing with the petrified guards in the last two China levels of TR2 and the six-armed statues in the India levels of TR(The screens are from Floating Islands.) Apparently these tricks don't work on every system, but if you save before trying them, you have nothing to lose.
In the first variation, fire three grenades at each of the stone guardians before they awaken (as shown in screenshot 1). This will weaken them considerably, so that when they do animate, it will only take a single grenade (or far fewer bullets than normal) to kill each one. In the PC game, be careful to use only three grenades, not four, as the extra one seems to cause the game to crash. PlayStation players may find that using four grenades causes the guardians to vanish without coming to life at all. (This was first suggested by Guillaume Cormier. Several PlayStation users wrote to let me know how it works on this system.)
Alternately, if you have leftover harpoons in TR2, use about 25 to "tenderize" each petrified guard. Lara won't auto-aim, but you'll know you're hitting them accurately when they bleed (as shown in screenshot 2). Then when they animate, they'll explode immediately. (This variation was discovered by Iris S.)
Note that in the TR3 India levels, you must either cheat or be playing through a second time in order to have the grenade launcher in the early levels. (Thanks to Gecook for testing this in TR3.)
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
This bug, unique so far to TR3, can prevent Lara from freezing to death in icy water. Just save your game underwater and reload. This resets the exposure meter. I recommend saving in a new slot, just in case something goes wrong. Also, be sure you don't accidentally save as Lara is about to drown!
This bug is unique to TRLR and is used to conserve revolver and crossbow ammunition.
For PC/Macintosh: Equip the revolver or crossbow combined with the laser sight. Then take aim using the Look button (Ins/0 on the numeric keypad). Without releasing Look, press the number 1 at the top left side of the keyboard, the hotkey for pistols. You'll hear Lara drawing pistols and you'll now be able to shoot with laser-sight accuracy and unlimited ammo (i.e., pistol ammo, not explosive arrows, etc.).
For PlayStation: Equip the revolver or crossbow combined with the laser sight. Then take aim using the Look button (L1). Without releasing Look, press Select again and move the selector as though you were going to choose the pistols. Press X and then Triangle. You'll hear Lara drawing pistols and you'll now be able to shoot with laser-sight accuracy and unlimited ammo (i.e., pistol ammo, not explosive arrows, etc.). Note that you won't hear any shooting sound, but you'll see blood/ricochet sparks from the hits.
For Dreamcast: Equip the revolver or crossbow combined with the laser sight. Then take aim using the Look button (left trigger). Without releasing Look, press the Start button and go into the Inventory. Now highlight the pistols and, without releasing the left trigger, hit the Start button again. You'll hear Lara drawing pistols and the Lasersight stays activated until you press the Y button. You'll now be able to shoot with laser-sight accuracy and unlimited ammo (i.e., pistol ammo, not explosive arrows, etc.).
(Thanks to Ian T. and DOOM515 for confirming the PS1 and Dreamcast versions of these cheats.)
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Walkthrough text and related diagrams copyright © 1997-2009 Stellalune. All rights reserved. Feel free to link to this page but do not copy it. To give me your feedback, send email to or visit http://tombraiders.net/stella/. The Tomb Raider and Lara Croft names, logos and likenesses are copyright © Eidos Interactive Ltd.