Tomb Raider Game Boy Color
"Curse of the Sword" Maps Index
Below is a complete list of maps for each level of the second Tomb Raider Game Boy Color game. Click each link to view/print the map. For a detailed written walkthrough, see the main TRGBC page.
Or, to download all the maps in a single zipped archive, click here: TRGBC2maps.zip (177 KB).
MAP KEY
S# - switch C# - save crystal
D# - door C/B - hazard (chimney, falling boulder, etc.)
L# - ledge or ladder (only indicated for the type triggered by a switch)
- water
- toxic goo
- black-and-white door (retracts into ceiling)
- ladder (black = permanent, gray = extended with switch)
- ledges (black = permanent, gray = extended with switch)
- monkey bars (black = permanent, gray = extended
with switch, pink = electrified)
- trapdoor
- doorway (connecting doorways labeled with the same number)
- tunnel or concealed passage
- spikes
m - underwater mine, land mine
- hazard (laser trap, pounding machine, etc.)
D - dynamite, M - large medipak, m - small medipak,
A - ammunition (shotgun or rapid bullets), K - key
(other unique items indicated on maps and described in walkthrough)
NOTE: Switches are numbered to match their corresponding doors, ledges, etc., (e.g., Switch 1 opens Door 1, Switch 3 extends Ledge 3, etc.). All pick-ups are marked on the map. Enemies and some hazards are noted in the walkthrough but not on the maps.
Museum Rooftops Subway
Runaway Train |
Docks Jungle Caves |
*NOTE: The starred maps are larger than a standard 8½" x 11" sheet of paper. Unless your printer automatically scales images to fit the paper, be sure to print them using landscape (horizontal) orientation, or the edges will be cut off.
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