INSTRUCTIONS: The listing for each save includes the save number (e.g., 001), description and file name. The save number is the number that appears when you access the saves using the in-game passport. The file name is the Windows file name (savegame) and extension (a number from 0 to 15). To use these saves, download the .zip file for the level you want, unzip the savegame files and copy or move them into your Tomb Raider Chronicles folder. Then run the game, use the passport to go to the 'Load Game' screen and choose the save you want, just as you do when loading your own saved games. For additional help see http://tombraiders.net/stella/savegame/ziphelp.html. On that page, you can also find links to another complete set of saves made by Jeff Reid. These include some special spots not in my own collection.
COMPLETE SAVEGAMES FOR TR CHRONICLES: If you prefer, instead of the smaller groups of saves for each level (listed below), you can download all of the saves listed below combined in one big archive (269 KB zip file).
Level 1: Streets of Rome (file tr5streets.zip)
001 - secret #1 - savegame.0
002 - street after training area - savegame.1
003 - Gold Key - savegame.2
004 - Garden Key #1 - savegame.3
005 - Revolver - savegame.4
006 - Garden Key #2 - savegame.5
007 - ready to shoot temple bell - savegame.6
008 - entrance to secret #2 - savegame.7
009 - entering temple - savegame.8
010 - secret #3 - savegame.9
011 - Saturn Stone (pick up and exit area to end level) - savegame.10
Level 2: Trajan's Markets (file tr5trajan.zip)
012 - start of level - savegame.0
013 - after tightrope - savegame.1
014 - before pulling 2nd rope - savegame.2
015 - ready to place Gold Coin (have secret #1) - savegame.3
016 - Mars Stone (mechanical head destroyed) - savegame.4
017 - Valve Wheel (have secret #2) - savegame.5
018 - after swimming sequence - savegame.6
019 - mechanical centurion destroyed - savegame.7
020 - secret #3 - savegame.8
021 - Venus Stone - savegame.9
022 - gargoyles destroyed - savegame.10
023 - running jump to end level - savegame.11
Level 3: The Colosseum (file tr5colosseum.zip)
024 - start of level - savegame.0
025 - secret #1 - savegame.1
026 - first Gemstone Piece - savegame.2
027 - Uzis - savegame.3
028 - second Gemstone Piece (after timed run) - savegame.4
029 - secret #2 - savegame.5
030 - safe spot after placing gemstone - savegame.6
031 - first Colosseum Key - savegame.7
032 - second Colosseum Key - savegame.8
033 - secret #3 - savegame.9
034 - take Philosopher's Stone to end level - savegame.10
Level 4: The Base (file tr5base.zip)
035 - start of level - savegame.0
036 - Swipe Card - savegame.1
037 - secret #1 - savegame.2
038 - after claw machine - savegame.3
039 - secret #2 - savegame.4
040 - Silver Key - savegame.5
041 - Desert Eagle (other cabinets searched) - savegame.6
042 - secret #3 - savegame.7
043 - ready to use Fuse - savegame.8
044 - running jump to end level - savegame.9
Level 5: The Submarine (file tr5submarine.zip)
045 - start of level (Action to take Crowbar) - savegame.0
046 - secret #1 - savegame.1
047 - Battery (-) - savegame.2
048 - Bronze Key (killed cook) - savegame.3
049 - secret #2 (have Aqualung and other pick-ups) - savegame.4
050 - secret #3 - savegame.5
051 - Battery (+) - savegame.6
052 - Suit Console - savegame.7
053 - end of level (Action twice to use console and battery) - savegame.8
Level 6: Deepsea Dive (file tr5deepsea.zip)
054 - start of level - savegame.0
055 - secret #1 - savegame.1
056 - swim forward for cutscene with Spear - savegame.2
057 - end of level (swim into hatch) - savegame.3
Level 7: Sinking Submarine (file tr5sinkingsub.zip)
058 - start of level - savegame.0
059 - Uzis - savegame.1
060 - Swipe Card - savegame.2
061 - wheel door, enter for cut scene with Admiral - savegame.3
062 - Nitrogen Canister - savegame.4
063 - secret #1 - savegame.5
064 - Bronze Key - savegame.6
065 - secret #2 - savegame.7
066 - use O2 to end level - savegame.8
Level 8: Gallows Tree (file tr5gallows.zip)
067 - start of level - savegame.0
068 - secret #1 - savegame.1
069 - top of chute into gallows tree area - savegame.2
070 - secret #1 - savegame.3
071 - Rubber Tube - savegame.4
072 - Pitchfork - savegame.5
073 - Clapper - savegame.6
074 - secret #3 - savegame.7
075 - press Action to burn tree root and get Heart - savegame.8
076 - press Action to place Heart in niche - savegame.9
077 - end of level - savegame.10
Level 9: Labyrinth (file tr5labyrinth.zip)
078 - start of level - savegame.0
079 - press Action to get Bone Dust - savegame.1
080 - press Action to use Dust at font - savegame.2
081 - secret #1 - savegame.3
082 - entering puzzle towers area - savegame.4
083 - secret #2 - savegame.5
084 - Bestiary - savegame.6
085 - secret #3 - savegame.7
086 - end of level - savegame.8
Level 10: Old Mill (file tr5oldmill.zip)
087 - start of level - savegame.0
088 - safe with Wooden Torch - savegame.1
089 - Crowbar - savegame.2
090 - secret #1 - savegame.3
091 - Chalk - savegame.4
092 - after pillar jumps - savegame.5
093 - ready to use chalk - savegame.6
094 - ready to use Silver Coin - savegame.7
095 - switch after timed run - savegame.8
096 - secret #2 - savegame.9
097 - secret #3 - savegame.10
098 - turn wheel to end level - savegame.11
Level 11: The 13th Floor (file tr513thfloor.zip)
099 - start of level (after cut scene) - savegame.0
100 - secret #1 - savegame.1
101 - Hammer - savegame.2
102 - after double laser trap - savegame.3
103 - 13th floor, first guard dead - savegame.4
104 - High Level Access Card (sleeping guard dead) - savegame.5
105 - Access Code Disk - savegame.6
106 - secret #2 - savegame.7
107 - on catwalk after cut scene - savegame.8
108 - Iris Lab Access Disk - savegame.9
109 - room with worker after laser test, guard dead - savegame.10
110 - secret #3 - savegame.11
111 - the Iris (pick it up and exit room to end level) - savegame.12
Level 12: Escape with the Iris (file tr5escape.zip)
112 - start of level - savegame.0
113 - first guard subdued - savegame.1
114 - secret #1 - savegame.2
115 - after elevator accident - savegame.3
116 - after gymnastics in duct - savegame.4
117 - safe after getting secret #2 - savegame.5
118 - secret #3 - savegame.6
119 - safe in teleport room - savegame.7
120 - Teleporter Disk - savegame.8
121 - ready to use Iris - savegame.9
122 - last guard subdued - savegame.10
123 - end of level - savegame.11
Level 13: Red Alert (file tr5redalert.zip)
124 - start of level - savegame.0
125 - secret #1 - savegame.1
126 - before target ranges - savegame.2
127 - secret #2 - savegame.3
128 - after first rope swing - savegame.4
129 - after second rope swing (over fire) - savegame.5
130 - before confronting first cyborg (no save bug) - savegame.6
131 - after destroying cyborg; before helicopter gauntlet - savegame.7
132 - second cyborg trapped - savegame.8
133 - secret #2 - savegame.9
134 - end of game - savegame.10
Hacked Saves for VCI Headquarters Levels (file VCIHQ.zip)
For those who are having trouble surviving the VCI HQ levels with the medipaks and and ammo available, here are three edited saves. They are identical to my other beginning-of-level saves except there Lara begins each level with 50 small medipaks, 50 large medipaks and 1,000 HK rounds.
savegame.0 = Level 11: The 13th Floor
savegame.1 = Level 12: Escape with the Iris
savegame.2 = Level 13: Red Alert!
Return to the savegame page or the main page
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Stella's Tomb Raider Site: http://tombraiders.net.